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<blockquote data-quote="sunshadow21" data-source="post: 6306007" data-attributes="member: 6667193"><p>To be fair to the OGL, though, all those are at least under the same general umbrella. Without the OGL, the D&D fanbase might not simply be fractured, it would most likely simply be gone. For example, White Wolf and WoD were all over the place until the debacle with nWoD, and now they have barely any fanbase at all. WotC at least still has a large crowd of people still half way paying attention to them and their brand. Ask the folks at White Wolf which problem they would rather have: trying to rebuild the fanbase from scratch or learning how to adapt to a fanbase that has changed it's direct buying habits but is still at least around. If WotC can actually pull off getting the table top game away from the center of the brand, the OGL will end up being a blessing in disguise for them because as long as other companies benefit from it, the D&D brand will always be protected from a single bad choice or even a single series of bad mistakes, and WotC won't have to care if one set of specific rules are copyable because their money isn't coming from the rules, it's coming from everything else. </p><p></p><p>The problems between the different groups within the D&D family line come mostly from the fact that the primary actor, WotC, is unwilling to accept the changed landscape for what it is; once they do that, most of the worst of the tribalism will fade away. Once WotC makes peace with the existence of the OGL and figures out how to work with it, and they will have to eventually, they will probably find it to be of greater value than anticipated and have less need to focus on just the problematic parts of it. Once that happens, it'll be a lot easier for Paizo and their other former partners to work with them again, making it harder for the respective fanbases to not find common ground. You're right in that everyone plays a part, but at least right now, WotC still holds control of where the situation goes from here, so until they show a shift in philosophy and actions, don't expect anybody else to do much. Already, though, WotC has set a completely different tone for the new edition than they did with 4E's release, so there's good reason to hope that even if the tribalism doesn't disappear, which it won't completely ever do, that it won't be nearly as big of a problem this time around.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6306007, member: 6667193"] To be fair to the OGL, though, all those are at least under the same general umbrella. Without the OGL, the D&D fanbase might not simply be fractured, it would most likely simply be gone. For example, White Wolf and WoD were all over the place until the debacle with nWoD, and now they have barely any fanbase at all. WotC at least still has a large crowd of people still half way paying attention to them and their brand. Ask the folks at White Wolf which problem they would rather have: trying to rebuild the fanbase from scratch or learning how to adapt to a fanbase that has changed it's direct buying habits but is still at least around. If WotC can actually pull off getting the table top game away from the center of the brand, the OGL will end up being a blessing in disguise for them because as long as other companies benefit from it, the D&D brand will always be protected from a single bad choice or even a single series of bad mistakes, and WotC won't have to care if one set of specific rules are copyable because their money isn't coming from the rules, it's coming from everything else. The problems between the different groups within the D&D family line come mostly from the fact that the primary actor, WotC, is unwilling to accept the changed landscape for what it is; once they do that, most of the worst of the tribalism will fade away. Once WotC makes peace with the existence of the OGL and figures out how to work with it, and they will have to eventually, they will probably find it to be of greater value than anticipated and have less need to focus on just the problematic parts of it. Once that happens, it'll be a lot easier for Paizo and their other former partners to work with them again, making it harder for the respective fanbases to not find common ground. You're right in that everyone plays a part, but at least right now, WotC still holds control of where the situation goes from here, so until they show a shift in philosophy and actions, don't expect anybody else to do much. Already, though, WotC has set a completely different tone for the new edition than they did with 4E's release, so there's good reason to hope that even if the tribalism doesn't disappear, which it won't completely ever do, that it won't be nearly as big of a problem this time around. [/QUOTE]
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