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<blockquote data-quote="Celtavian" data-source="post: 6416734" data-attributes="member: 5834"><p>I'm back from <em>Pathfinder</em> giving the new edition a try because <em>Pathfinder</em> has reached the point of excessive complexity and power creep. Seems to happen with all editions.</p><p></p><p>But one thing I'm skeptical that WotC can do is match Paizo's adventures. I'll probably still convert APs to 5E because they seem far superior to what WotC has produced. You can read a Paizo AP for fun and enjoy it. They usually provide a nice framework with maps for a great adventure. </p><p></p><p>If 5E is to succeed, it needs great adventures people want to play. A rule set is nothing without amazing adventures. <em>Kingmaker</em>, <em>Rise of the Runelords</em>, and <em>Carrion Crown</em> were a blast. I can't remember the last time WotC didn't put out some standard, boring mixed creature dungeon crawl lacking a cohesive theme and a strong story. Back in The Golden Era of D&D, the adventures were memorable. I bet any old school D&D player could recite their favorite modules off the top of their head. <em>White Plume Mountain</em>, <em>Slavelords Series</em>, <em>Against the Giants</em>, and Descent. There were so many great adventures in the early years that kept you wanting to play the game. That is the model Paizo used to get people going. Tons and tons of options for adventures. Usually well designed with great stories that stoked a DM's imagination.</p><p></p><p>That's what I want to see with 5E. I'd love to see WotC/D&D return to producing highly memorable adventures that make you want to play the game. That was one thing the OGL did allow for. Some of the most memorable adventures from the D&D 3E era were produced by outside companies such as Necromancer Games' <em>Rappan Athuk</em>. The only memorable WotC Module from 3E for my group was <em>City of the Spider Queen</em>. I don't even remember the others. I think we mostly made up our own stuff or converted older module material from 2 and 1E.</p><p></p><p>I hope they do a much better job of providing adventuring material this time around. Or I'll be getting modules from Paizo and converting them to 5E.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6416734, member: 5834"] I'm back from [I]Pathfinder[/I] giving the new edition a try because [I]Pathfinder[/I] has reached the point of excessive complexity and power creep. Seems to happen with all editions. But one thing I'm skeptical that WotC can do is match Paizo's adventures. I'll probably still convert APs to 5E because they seem far superior to what WotC has produced. You can read a Paizo AP for fun and enjoy it. They usually provide a nice framework with maps for a great adventure. If 5E is to succeed, it needs great adventures people want to play. A rule set is nothing without amazing adventures. [I]Kingmaker[/I], [I]Rise of the Runelords[/I], and [I]Carrion Crown[/I] were a blast. I can't remember the last time WotC didn't put out some standard, boring mixed creature dungeon crawl lacking a cohesive theme and a strong story. Back in The Golden Era of D&D, the adventures were memorable. I bet any old school D&D player could recite their favorite modules off the top of their head. [I]White Plume Mountain[/I], [I]Slavelords Series[/I], [I]Against the Giants[/I], and Descent. There were so many great adventures in the early years that kept you wanting to play the game. That is the model Paizo used to get people going. Tons and tons of options for adventures. Usually well designed with great stories that stoked a DM's imagination. That's what I want to see with 5E. I'd love to see WotC/D&D return to producing highly memorable adventures that make you want to play the game. That was one thing the OGL did allow for. Some of the most memorable adventures from the D&D 3E era were produced by outside companies such as Necromancer Games' [I]Rappan Athuk[/I]. The only memorable WotC Module from 3E for my group was [I]City of the Spider Queen[/I]. I don't even remember the others. I think we mostly made up our own stuff or converted older module material from 2 and 1E. I hope they do a much better job of providing adventuring material this time around. Or I'll be getting modules from Paizo and converting them to 5E. [/QUOTE]
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