Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
So, 5e OGL
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6457174" data-attributes="member: 2067"><p>There's a trade off to be made.</p><p></p><p>If you retain tight control, you will not avoid embarrassments, you will just avoid certain kinds of embarrassments, and accept the responsibility for those that you do stumble into. You will be able to shape the product catalog. But it's a lot of work. And it involves paying people to do that work. And it's not fool-proof. And it lets certain elements of the gaming community that you can't afford to service languish. Moralizers gonna moralize, and you can't appease them by changing "devils" to "baatezu." </p><p></p><p>If you surrender tight control (perhaps in favor of a community system....like ENWorld's Reviews....), there will be products you don't want associated with your game, at least tangentially. But you have plausible deniability and you can let those products you wouldn't normally bother to create serve their more limited audiences and bring them into the fold of the main game (Dancey's network externalities at work!). It's a lot LESS work, though it might involve some framing, and if you do it right, you just need to kind of keep an eye out maybe. But you'll have a broad appeal.</p><p></p><p>Overall, for a game like D&D, I'd push for the second option. D&D has always been a game that people do their own thing with, for good or for ill. We were all 13 year olds rolling on the random harlot table and killing Thor or whatever at one point or another. The people who made the BoEF thought there was a market for it (since they haven't made anything since, I don't think that bet panned out for them). D&D benefits more from a riotous explosion of whatever people can throw at it than it does from being a curated and deliberate experience. You don't show up to a game of D&D to play WotC's game, you show up to a game of D&D to play a game with your friends that lets you do whatever you want to do with it. There's a lot of benefit to be had there.</p><p></p><p>And the Decency Police didn't notice the BoEF, and they won't notice a 5e BoEF, either. Things like that don't make a ripple (or else FATAL would be more widely known). They're gonna dislike the game because there's wizards and demons in it, and mostly because weird kids have fun with other weird kids playing it, and we're not about to get rid of THOSE. You can't appease people who simply want to destroy you. You've got no choice but to be the best you can be at what you do. For D&D, that means ennabling all sorts of weirdness.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6457174, member: 2067"] There's a trade off to be made. If you retain tight control, you will not avoid embarrassments, you will just avoid certain kinds of embarrassments, and accept the responsibility for those that you do stumble into. You will be able to shape the product catalog. But it's a lot of work. And it involves paying people to do that work. And it's not fool-proof. And it lets certain elements of the gaming community that you can't afford to service languish. Moralizers gonna moralize, and you can't appease them by changing "devils" to "baatezu." If you surrender tight control (perhaps in favor of a community system....like ENWorld's Reviews....), there will be products you don't want associated with your game, at least tangentially. But you have plausible deniability and you can let those products you wouldn't normally bother to create serve their more limited audiences and bring them into the fold of the main game (Dancey's network externalities at work!). It's a lot LESS work, though it might involve some framing, and if you do it right, you just need to kind of keep an eye out maybe. But you'll have a broad appeal. Overall, for a game like D&D, I'd push for the second option. D&D has always been a game that people do their own thing with, for good or for ill. We were all 13 year olds rolling on the random harlot table and killing Thor or whatever at one point or another. The people who made the BoEF thought there was a market for it (since they haven't made anything since, I don't think that bet panned out for them). D&D benefits more from a riotous explosion of whatever people can throw at it than it does from being a curated and deliberate experience. You don't show up to a game of D&D to play WotC's game, you show up to a game of D&D to play a game with your friends that lets you do whatever you want to do with it. There's a lot of benefit to be had there. And the Decency Police didn't notice the BoEF, and they won't notice a 5e BoEF, either. Things like that don't make a ripple (or else FATAL would be more widely known). They're gonna dislike the game because there's wizards and demons in it, and mostly because weird kids have fun with other weird kids playing it, and we're not about to get rid of THOSE. You can't appease people who simply want to destroy you. You've got no choice but to be the best you can be at what you do. For D&D, that means ennabling all sorts of weirdness. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So, 5e OGL
Top