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So, 5e OGL
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<blockquote data-quote="Henry" data-source="post: 6620917" data-attributes="member: 158"><p>Too much bran is a driving force all its own. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'd be fine with seeing a 15-year OGL type license, also. The majority of sales of a product are done with by the first three to six months, from what I've heard, with 99% of them done after 5 years (though I imagine Russ is still selling the occasional singleton of Tournaments, Fairs, and Taverns <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>The #1 thing I want out of an OGL is enough material for a consistent stat block format, and enough to allow easier creation of new character archetype options with having to tiptoe around IP like 3rd party publishers are a bunch of sneak-thieves or something. That would be enough for tons of publishers to jump on new adventure product lines, offer customized characters for different genres of campaigns, and so forth.</p></blockquote><p></p>
[QUOTE="Henry, post: 6620917, member: 158"] Too much bran is a driving force all its own. :) I'd be fine with seeing a 15-year OGL type license, also. The majority of sales of a product are done with by the first three to six months, from what I've heard, with 99% of them done after 5 years (though I imagine Russ is still selling the occasional singleton of Tournaments, Fairs, and Taverns :)) The #1 thing I want out of an OGL is enough material for a consistent stat block format, and enough to allow easier creation of new character archetype options with having to tiptoe around IP like 3rd party publishers are a bunch of sneak-thieves or something. That would be enough for tons of publishers to jump on new adventure product lines, offer customized characters for different genres of campaigns, and so forth. [/QUOTE]
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