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<blockquote data-quote="sidonunspa" data-source="post: 6627043" data-attributes="member: 4360"><p>WoTC almost pulled a switch-a-ro on players... we saw the SAGA system for starwars (which is the BEST version of the d20 rules so far) and expected that to be an image of things to come, instead we got 4e.</p><p> </p><p>Say what you want, but what else did you expect when WoTC alienated a huge chuck of their player-base? Most of my friends would have left D&D completely if it was not for pathfinder... now they are moving back to 5e... </p><p></p><p>(And as an aside… Pathfinder’s adventure paths spank the hell out of the current D&D super-adventures. Kingmaker alone, and Rise of the Rune Lords if it was produced by WoTC you would declare it an instant classic) </p><p></p><p>And no "all those people who wrote d20 stuff could have come up with their own games and we would have more diversity" </p><p></p><p>Heck no, many people found a voice in the gaming industry BECAUSE of d20... I know... My company was one of them. Many players simply did not want to have to learn a new system, you would tell them you were d20 and they would sit down and give your game a chance, tell them you had a new system... They walked on. </p><p></p><p>Hell, it happened to us when we had Arcanis d20 and Witch Hunter (which used our own system)... Players would look at witch hunter and ask if it was d20... we would say no... And they would put it down and walk on. </p><p></p><p>A unified rules set allowed and encouraged many players to branch out, and in the end it grew the gaming community by leaps and bounds. A statement backed up sales data.</p><p></p><p>(btw I don't play pathfinder.. I find it too crunchy)</p></blockquote><p></p>
[QUOTE="sidonunspa, post: 6627043, member: 4360"] WoTC almost pulled a switch-a-ro on players... we saw the SAGA system for starwars (which is the BEST version of the d20 rules so far) and expected that to be an image of things to come, instead we got 4e. Say what you want, but what else did you expect when WoTC alienated a huge chuck of their player-base? Most of my friends would have left D&D completely if it was not for pathfinder... now they are moving back to 5e... (And as an aside… Pathfinder’s adventure paths spank the hell out of the current D&D super-adventures. Kingmaker alone, and Rise of the Rune Lords if it was produced by WoTC you would declare it an instant classic) And no "all those people who wrote d20 stuff could have come up with their own games and we would have more diversity" Heck no, many people found a voice in the gaming industry BECAUSE of d20... I know... My company was one of them. Many players simply did not want to have to learn a new system, you would tell them you were d20 and they would sit down and give your game a chance, tell them you had a new system... They walked on. Hell, it happened to us when we had Arcanis d20 and Witch Hunter (which used our own system)... Players would look at witch hunter and ask if it was d20... we would say no... And they would put it down and walk on. A unified rules set allowed and encouraged many players to branch out, and in the end it grew the gaming community by leaps and bounds. A statement backed up sales data. (btw I don't play pathfinder.. I find it too crunchy) [/QUOTE]
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