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So, 5e OGL
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<blockquote data-quote="Nellisir" data-source="post: 6627056" data-attributes="member: 70"><p>Except...that wasn't what was happening. I was online and active pre-WoTC. People weren't coming up "with there [sic] own games." They were house-ruling 2e, expanding the point-buy system from Skills & Powers, and worrying about fan-use policies and C&D orders from TSR.</p><p></p><p>Was the OGL perfect? No. The d20 boom and rise in amateur publishing that accompanied it, particularly post-BoEM, saw a major shift from a free exchange paradigm to a monetary one. Or in other words, less free stuff. More stuff overall, but if you had a large quantity of material, you made it a pdf and sold it. I have single-author netbooks from 2e that number in the hundreds of pages; that sort of material became a lot less common after 3e. (It bumped back up with the advent of 4e, fueled, IMO, in parts by Paizo's attitude towards OGC; the OSR overall, which has a history of free stuff; the GSL; and a simple desire to "give back". It's still going pretty well.)</p><p></p><p>On the flip side, there was more material overall. WotC produced fewer settings, but I still have Rokugan d20, Thieves World d20, and a bunch of others that are pretty cool. I knew it would take at least a few years for the OGL to really saturate the TTRPG idea economy; I expect 4-5 but it was probably double that. Now people are better informed about the OGL and copyright in general, which is awesome, and we have choices. So I'm very happy about it. OGL was and is the best thing single thing in RPGs since the original D&D. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nellisir, post: 6627056, member: 70"] Except...that wasn't what was happening. I was online and active pre-WoTC. People weren't coming up "with there [sic] own games." They were house-ruling 2e, expanding the point-buy system from Skills & Powers, and worrying about fan-use policies and C&D orders from TSR. Was the OGL perfect? No. The d20 boom and rise in amateur publishing that accompanied it, particularly post-BoEM, saw a major shift from a free exchange paradigm to a monetary one. Or in other words, less free stuff. More stuff overall, but if you had a large quantity of material, you made it a pdf and sold it. I have single-author netbooks from 2e that number in the hundreds of pages; that sort of material became a lot less common after 3e. (It bumped back up with the advent of 4e, fueled, IMO, in parts by Paizo's attitude towards OGC; the OSR overall, which has a history of free stuff; the GSL; and a simple desire to "give back". It's still going pretty well.) On the flip side, there was more material overall. WotC produced fewer settings, but I still have Rokugan d20, Thieves World d20, and a bunch of others that are pretty cool. I knew it would take at least a few years for the OGL to really saturate the TTRPG idea economy; I expect 4-5 but it was probably double that. Now people are better informed about the OGL and copyright in general, which is awesome, and we have choices. So I'm very happy about it. OGL was and is the best thing single thing in RPGs since the original D&D. :) [/QUOTE]
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