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<blockquote data-quote="aramis erak" data-source="post: 6627082" data-attributes="member: 6779310"><p>C&C was not the first to use attributes as saves. That predates 3E by well over a decade. It was in Tunnels and Trolls, kind of, in 1975 - but only if that save was versus the Luck attribute. Some of the adventures had saving rolls versus other attributes, and by 1979, all attributes were allowed saving rolls.</p><p></p><p>The Arcanum, which also predates d20 by more than a decade, having been published in 1984, also uses attributes as saving rolls. From page 49 thereof:</p><p></p><p>[qoute="The Arcanum, page 49"]In the Atlantean System all saving throws (or saves) are made by rolling a D20. For individuals or creatures of any kind , all saves are rolled vs an attribute; i .e. , a save vs Dexterity is used whenever an individual or creature is attempting to dodge or elude, a save vs. Will is used for any attempt at resisting magical influence, and so on. In all cases where a save o f any type is req u i red , a roll of 11 + means that the save is successful. Thus, the average individual or creature has a 50/50 chance of maki ng any saving th row. This simple rule makes it easy for the Game Judge to determine saving throws for any NPCs or monsters that need to be added to an adventure on the spur of the moment.</p></blockquote><p></p><p>I've only seen ONE truly new mechanic in the last 15 years: the use of symbolic dice in WFRP3, EOTE, AOR, and F&D. Everything else points back to before 3E.</p><p></p><p>I've seen a lot of new combinations - as in, take mechanic A from game X, mechanic B from game Y, mechanic C from game Z, etc...</p><p>I've seen a lot of incremental improvements of extant mechanics - such as 3E using costs for various skills by class, which is Rolemaster's big mechanic, but 3E made it much more playable - and simpler.</p><p></p><p>And backgrounds? yeah, they go back a long way, too. I recall them in several early 90's small press designs.</p><p>[/QUOTE]</p>
[QUOTE="aramis erak, post: 6627082, member: 6779310"] C&C was not the first to use attributes as saves. That predates 3E by well over a decade. It was in Tunnels and Trolls, kind of, in 1975 - but only if that save was versus the Luck attribute. Some of the adventures had saving rolls versus other attributes, and by 1979, all attributes were allowed saving rolls. The Arcanum, which also predates d20 by more than a decade, having been published in 1984, also uses attributes as saving rolls. From page 49 thereof: [qoute="The Arcanum, page 49"]In the Atlantean System all saving throws (or saves) are made by rolling a D20. For individuals or creatures of any kind , all saves are rolled vs an attribute; i .e. , a save vs Dexterity is used whenever an individual or creature is attempting to dodge or elude, a save vs. Will is used for any attempt at resisting magical influence, and so on. In all cases where a save o f any type is req u i red , a roll of 11 + means that the save is successful. Thus, the average individual or creature has a 50/50 chance of maki ng any saving th row. This simple rule makes it easy for the Game Judge to determine saving throws for any NPCs or monsters that need to be added to an adventure on the spur of the moment.[/quote] I've only seen ONE truly new mechanic in the last 15 years: the use of symbolic dice in WFRP3, EOTE, AOR, and F&D. Everything else points back to before 3E. I've seen a lot of new combinations - as in, take mechanic A from game X, mechanic B from game Y, mechanic C from game Z, etc... I've seen a lot of incremental improvements of extant mechanics - such as 3E using costs for various skills by class, which is Rolemaster's big mechanic, but 3E made it much more playable - and simpler. And backgrounds? yeah, they go back a long way, too. I recall them in several early 90's small press designs. [/QUOTE]
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