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So, 5e OGL
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<blockquote data-quote="prosfilaes" data-source="post: 6638106" data-attributes="member: 40166"><p>You'll notice it's no longer when the OGL first came out. The response to 3rd Edition/OGL was a one-time thing. It is entirely possible that without an OGL, a number of the companies putting out D20 material might have just been hurt or killed by the overwhelming reaction to D&D 3. Without the OGL, D&D 3 wouldn't have been nearly the success, or money that was going to these companies would have been going to WotC; probably some of both. Either way, these companies would have been hurt by a lack of an OGL.</p><p></p><p></p><p></p><p>I don't. If the Stargate game can have this really awesome system, then great (and they can do that whether or not there's an OGL for 5th edition), but if the system is just going to be different for the sake of being different, I'd rather have a system I and my players know then something where we have to search for rules half-way through. Learning new rules for the sake of learning new rules is not fun.</p><p></p><p></p><p></p><p>Recessions never end--look at 1931-1937. History is longer then six years.</p><p></p><p></p><p></p><p>So? There being no OGL did not stop Tunnels and Trolls, or any number of similar games. Everyone in the 1970s were doing D&D rip-offs, and if you're going to get annoyed about Mutants and Masterminds, you have to get annoyed about games that were more similar to D&D, even if they didn't summon up the power of the OGL. The fact that there was an understand standard of class/level systems did not stop innovation all over the place.</p><p></p><p></p><p></p><p>Why? There's a small group of companies that are already doing 5e, a small group that are waiting for OGL, and a large group that don't care. </p><p></p><p></p><p></p><p>Which disproves your argument; companies are capable of picking and choosing whether or not to use other systems. And also, GURPS is not like d20; no OGL involved, yet people still make licensing contracts with Steve Jackson Games.</p><p> </p><p></p><p></p><p>If you feel harmed, try "I feel it harmed me." You can't say that it was harmful overall based on just that.</p><p></p><p></p><p></p><p>It is limiting choice. It is reducing the choice that people have. Corporations do it all the time; that doesn't mean I have to be happy about it.</p><p></p><p></p><p></p><p>Nothing is without mixed consequences. But the OGL brought a lot of people into the hobby as publishers, and as I said above, it seems quite likely that some of the publishers who turned OGL would have been seriously hurt sans OGL when 3rd Edition sucked the wind out of their sails. </p><p></p><p></p><p></p><p>With no OGL, the end of 4th Edition meant that large 4th edition collections lost a lot of their value; both players and store owners were hurt by that. My FLGS has probably 15 D&D4 books sitting on the shelf that I would be surprised if they sell at more than 1/3 cover price.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 6638106, member: 40166"] You'll notice it's no longer when the OGL first came out. The response to 3rd Edition/OGL was a one-time thing. It is entirely possible that without an OGL, a number of the companies putting out D20 material might have just been hurt or killed by the overwhelming reaction to D&D 3. Without the OGL, D&D 3 wouldn't have been nearly the success, or money that was going to these companies would have been going to WotC; probably some of both. Either way, these companies would have been hurt by a lack of an OGL. I don't. If the Stargate game can have this really awesome system, then great (and they can do that whether or not there's an OGL for 5th edition), but if the system is just going to be different for the sake of being different, I'd rather have a system I and my players know then something where we have to search for rules half-way through. Learning new rules for the sake of learning new rules is not fun. Recessions never end--look at 1931-1937. History is longer then six years. So? There being no OGL did not stop Tunnels and Trolls, or any number of similar games. Everyone in the 1970s were doing D&D rip-offs, and if you're going to get annoyed about Mutants and Masterminds, you have to get annoyed about games that were more similar to D&D, even if they didn't summon up the power of the OGL. The fact that there was an understand standard of class/level systems did not stop innovation all over the place. Why? There's a small group of companies that are already doing 5e, a small group that are waiting for OGL, and a large group that don't care. Which disproves your argument; companies are capable of picking and choosing whether or not to use other systems. And also, GURPS is not like d20; no OGL involved, yet people still make licensing contracts with Steve Jackson Games. If you feel harmed, try "I feel it harmed me." You can't say that it was harmful overall based on just that. It is limiting choice. It is reducing the choice that people have. Corporations do it all the time; that doesn't mean I have to be happy about it. Nothing is without mixed consequences. But the OGL brought a lot of people into the hobby as publishers, and as I said above, it seems quite likely that some of the publishers who turned OGL would have been seriously hurt sans OGL when 3rd Edition sucked the wind out of their sails. With no OGL, the end of 4th Edition meant that large 4th edition collections lost a lot of their value; both players and store owners were hurt by that. My FLGS has probably 15 D&D4 books sitting on the shelf that I would be surprised if they sell at more than 1/3 cover price. [/QUOTE]
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