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So, 5e OGL
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<blockquote data-quote="pemerton" data-source="post: 6640819" data-attributes="member: 42582"><p>What do you mean by "everyone"?</p><p></p><p>Runequest is not a class and level system.</p><p></p><p>Tunnels & Trolls is not really a class and level system (not in the D&D sense) - non-magic resolution is driven by stats, not lookups on class-and-level matrices.</p><p></p><p>Traveller is not a class and level system.</p><p></p><p>I don't know Chivalry & Sorcery as well, especially not its early versions, but I'm not sure that it was much like D&D either.</p><p></p><p>It's worth noting that, had there been no OGL, those companies would not have suffered that harm, because they would not have been publishing licensed products gambling on the licensor continuing to publish a game for which the 3PPs were publishing supplements.</p><p></p><p>So the OGL still plays a key role as a cause of that harm.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6640819, member: 42582"] What do you mean by "everyone"? Runequest is not a class and level system. Tunnels & Trolls is not really a class and level system (not in the D&D sense) - non-magic resolution is driven by stats, not lookups on class-and-level matrices. Traveller is not a class and level system. I don't know Chivalry & Sorcery as well, especially not its early versions, but I'm not sure that it was much like D&D either. It's worth noting that, had there been no OGL, those companies would not have suffered that harm, because they would not have been publishing licensed products gambling on the licensor continuing to publish a game for which the 3PPs were publishing supplements. So the OGL still plays a key role as a cause of that harm. [/QUOTE]
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