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So, 5e OGL
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<blockquote data-quote="Celtavian" data-source="post: 6665848" data-attributes="member: 5834"><p>The fact that companies are still able to use the 3.0 OGL and SRD to make products in 5E shows how much that document opened WotC D&D up to problems controlling their intellectual property in the TTRPG market. I'm sure they wish they had never opened that door. Yet it is open. </p><p></p><p>After thinking about it more from a business perspective, it would probably be in WotC's best interest to find a way to leverage the open door to bring in more revenue. As Morrus said create vassal countries rather than rebel countries. What's done is done. It cannot at this point be undone. It is a legal hassle to try to undo it with the undesirable effect of alienating their customer base. I feel this isn't going to happen until someone can show the corporate people at Hasbro that oversee WotC that this situation is not best resolved by taking a hard stance against an OGL. Some lawyer has to wake up to the fact that the 3.0 OGL is binding and going forward they have to acknowledge this and adapt to its existence, while retaking market share in the TTRPG market. </p><p></p><p>3.0 was a highly successful edition with strong community support. Third party products did not seem to compete with WotC products. The more businesses you have on board promoting your core product can save you a lot of money on marketing. The main thing they have to do is ensure that the edition cannot be taken and turned into a new company that competes directly for their market share. The OGL was productive other than that major downside effect. The only way to ensure that is produce a high quality game that causes customers to return to the D&D tent. Once they get that tent as close to full as it used to be, perhaps a modified OGL can be released to get the community support back to the level it was at in the 3rd edition era.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6665848, member: 5834"] The fact that companies are still able to use the 3.0 OGL and SRD to make products in 5E shows how much that document opened WotC D&D up to problems controlling their intellectual property in the TTRPG market. I'm sure they wish they had never opened that door. Yet it is open. After thinking about it more from a business perspective, it would probably be in WotC's best interest to find a way to leverage the open door to bring in more revenue. As Morrus said create vassal countries rather than rebel countries. What's done is done. It cannot at this point be undone. It is a legal hassle to try to undo it with the undesirable effect of alienating their customer base. I feel this isn't going to happen until someone can show the corporate people at Hasbro that oversee WotC that this situation is not best resolved by taking a hard stance against an OGL. Some lawyer has to wake up to the fact that the 3.0 OGL is binding and going forward they have to acknowledge this and adapt to its existence, while retaking market share in the TTRPG market. 3.0 was a highly successful edition with strong community support. Third party products did not seem to compete with WotC products. The more businesses you have on board promoting your core product can save you a lot of money on marketing. The main thing they have to do is ensure that the edition cannot be taken and turned into a new company that competes directly for their market share. The OGL was productive other than that major downside effect. The only way to ensure that is produce a high quality game that causes customers to return to the D&D tent. Once they get that tent as close to full as it used to be, perhaps a modified OGL can be released to get the community support back to the level it was at in the 3rd edition era. [/QUOTE]
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