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<blockquote data-quote="I'm A Banana" data-source="post: 6684761" data-attributes="member: 2067"><p>Look at the production values on something like <em>Nyambe</em> or <em>Oathbound</em> or the <em>Tome of Horrors</em> or <em>Denizens of Avadnu</em> or <em>Arcana Evolved</em> or even something like <em>Testament</em> (especially when compared with some early 3.0 softcovers). </p><p></p><p>Quality is one way you compete for dollars. If there's no dollars (and no competition), there's no incentive to make high-quality product. Given that people will also charge money for crud if they can get away with it, it's not surprising that there'd be some crud, too, but if there's no money to be made in producing quality, you're not going to find much quality. </p><p></p><p>I think that most of those who would seriously argue that nearly everything put out under the OGL was junk are basing their opinions on a distorted stereotype of shovel-splat that grabbed some attention, but that is only one part of a much greater ecosystem. </p><p></p><p>No OGL can mean that all you'll get is the shovel-splat, since there's no incentive to make a beautiful product to stand out from the crowd. </p><p></p><p>A more limited license - including one that costs a bit to get going (maybe something that's like $50 or $75) can further double-down on that, but the simple ability to sell a product for money drives high-quality products to be created, because there is a potential reward for that investment. 3e had more high-quality product than most gamers could buy, especially given that WotC was putting out high-quality stuff at the same time!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6684761, member: 2067"] Look at the production values on something like [I]Nyambe[/I] or [I]Oathbound[/I] or the [I]Tome of Horrors[/I] or [I]Denizens of Avadnu[/I] or [I]Arcana Evolved[/I] or even something like [I]Testament[/I] (especially when compared with some early 3.0 softcovers). Quality is one way you compete for dollars. If there's no dollars (and no competition), there's no incentive to make high-quality product. Given that people will also charge money for crud if they can get away with it, it's not surprising that there'd be some crud, too, but if there's no money to be made in producing quality, you're not going to find much quality. I think that most of those who would seriously argue that nearly everything put out under the OGL was junk are basing their opinions on a distorted stereotype of shovel-splat that grabbed some attention, but that is only one part of a much greater ecosystem. No OGL can mean that all you'll get is the shovel-splat, since there's no incentive to make a beautiful product to stand out from the crowd. A more limited license - including one that costs a bit to get going (maybe something that's like $50 or $75) can further double-down on that, but the simple ability to sell a product for money drives high-quality products to be created, because there is a potential reward for that investment. 3e had more high-quality product than most gamers could buy, especially given that WotC was putting out high-quality stuff at the same time! [/QUOTE]
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