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*Dungeons & Dragons
So, 5e OGL
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<blockquote data-quote="Jester David" data-source="post: 6685985" data-attributes="member: 37579"><p>By definition, any products created under the OGL <em>are</em> 3rd Party Products. Now, not all products made by 3rd Parties might be done under the Open Game Licence, and not all OGL products are done by 3rd Party Publishers (such as fan products), but the usage of the OGL for fan products has always been kinda iffy. </p><p></p><p></p><p>I doubt very much that it is. </p><p></p><p></p><p>People who go to conventions is rare, and again, are not the norm. The magazines were likely a good source of information and likely the primary means of information, but, again, if you're buying the magazine you're more than a casual fan. </p><p></p><p>Again, according to Erik Mona, the 3.0 PHB sold around 500,000 copies. Half a million. Likely some doubles and likely some to the same group. But there are millions of gamers out there. Which means half to 3/4 of gamers didn't even buy a PHB. If not more. And many groups likely only bought the core rulebooks. So while there were likely lots of groups that are informed and buying the magazines and talking to other games, just as many were likely playing in effective isolation with their small group of friends. Not everyone is fortunate enough to have a thriving community of gamers that are all interacting, or dedicated game stores with informed staff, or experienced players who know the history of the game they're playing.</p><p></p><p></p><p>But you're only going to seek out and retain that information if you're invested in the game. I couldn't tell you squat about, oh, Fantasy Flight Games despite owning several of their products. Because FFG is not that important to me, and their board games are not a major part of my life. I play the games but D&D is my obsession.</p><p>But I'm sure people who love board games, go to board game conventions, and regularly frequent boardgamegeek.com could tell you much more and rattle off the news, list important staff, and so much more. Because it's their hobby. </p><p></p><p></p><p>The OGL is crazy esoteric. It's unrelated to the actual playing of the game. The details of the licence don't even really matter for buying or using 3rd Party products. For publishers it's a big deal. They can do things like discuss the nuances of Section 15 and formatting. But that's not really useful to anyone else.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6685985, member: 37579"] By definition, any products created under the OGL [I]are[/I] 3rd Party Products. Now, not all products made by 3rd Parties might be done under the Open Game Licence, and not all OGL products are done by 3rd Party Publishers (such as fan products), but the usage of the OGL for fan products has always been kinda iffy. I doubt very much that it is. People who go to conventions is rare, and again, are not the norm. The magazines were likely a good source of information and likely the primary means of information, but, again, if you're buying the magazine you're more than a casual fan. Again, according to Erik Mona, the 3.0 PHB sold around 500,000 copies. Half a million. Likely some doubles and likely some to the same group. But there are millions of gamers out there. Which means half to 3/4 of gamers didn't even buy a PHB. If not more. And many groups likely only bought the core rulebooks. So while there were likely lots of groups that are informed and buying the magazines and talking to other games, just as many were likely playing in effective isolation with their small group of friends. Not everyone is fortunate enough to have a thriving community of gamers that are all interacting, or dedicated game stores with informed staff, or experienced players who know the history of the game they're playing. But you're only going to seek out and retain that information if you're invested in the game. I couldn't tell you squat about, oh, Fantasy Flight Games despite owning several of their products. Because FFG is not that important to me, and their board games are not a major part of my life. I play the games but D&D is my obsession. But I'm sure people who love board games, go to board game conventions, and regularly frequent boardgamegeek.com could tell you much more and rattle off the news, list important staff, and so much more. Because it's their hobby. The OGL is crazy esoteric. It's unrelated to the actual playing of the game. The details of the licence don't even really matter for buying or using 3rd Party products. For publishers it's a big deal. They can do things like discuss the nuances of Section 15 and formatting. But that's not really useful to anyone else. [/QUOTE]
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