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*Dungeons & Dragons
So, 5e OGL
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<blockquote data-quote="Jester David" data-source="post: 6686591" data-attributes="member: 37579"><p>Right. Either things are open or closed. All-or-nothing.</p><p></p><p></p><p>There's six different flavours of Creative Commons with different levels of sharing (remixing or not, commercial or not, and combos). </p><p></p><p>It doesn't have the same delineation of open & closed in a single book as the OGL but you can allow more fan use (non-commercial) or expansion without revision. I imagine you could have different CC licences for different chapters of a book as needed. But, if you're going OGL/CC you likely want to make your game open and sharable, so this is less an issue. </p><p></p><p>Other than being able to declare certain sections of a book closed, there's less advantage to the OGL for non-d20 systems. If you're making a d20 game, access to the SRD is invaluable and you'd be foolish not to go OGL. Heck, the OGL might be the way to go for a semi-generic fantasy system, as you easily gain access to common monsters and classes. </p><p>Otherwise, the CC gives you more flexibility. And it's just more accessible for non-lawyers and casual creators. There's less active help for the OGL currently.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6686591, member: 37579"] Right. Either things are open or closed. All-or-nothing. There's six different flavours of Creative Commons with different levels of sharing (remixing or not, commercial or not, and combos). It doesn't have the same delineation of open & closed in a single book as the OGL but you can allow more fan use (non-commercial) or expansion without revision. I imagine you could have different CC licences for different chapters of a book as needed. But, if you're going OGL/CC you likely want to make your game open and sharable, so this is less an issue. Other than being able to declare certain sections of a book closed, there's less advantage to the OGL for non-d20 systems. If you're making a d20 game, access to the SRD is invaluable and you'd be foolish not to go OGL. Heck, the OGL might be the way to go for a semi-generic fantasy system, as you easily gain access to common monsters and classes. Otherwise, the CC gives you more flexibility. And it's just more accessible for non-lawyers and casual creators. There's less active help for the OGL currently. [/QUOTE]
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