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<blockquote data-quote="UngeheuerLich" data-source="post: 5512919" data-attributes="member: 59057"><p>What went wrong with 4e design (IMHO and bla bla):</p><p></p><p>- WotC trying to fix things that were not broken and OTOH not fixing things that were broken (expertise feats of PHB 2 vs. paragon mutliclassing)</p><p></p><p>- WotC listening too much to voicy complainers (beta skill challenges where the challenged may decide on his own how difficult the check should be was a brilliant idea)</p><p></p><p>- A math flaw that really exists: skills were written to scale with half level. I don´t have anything to back it up, but it seems to me as if attack and especially defenses once scaled at 1/2 per level, too, or both at 1/level. (Some skills work against a defense, that scales faster than your sill progression.)</p><p></p><p>- A design flaw, which makes classes that should be really good at certain skills worse than people that happen to have the right main stat.</p><p></p><p>-> No increase in attributes per default</p><p>-> unified bonus increase</p><p>-> class and races both get hardcoded bonuses to skills. Training in some skills could be optional at level 1 or at later levels (Maybe every 4 levels or so... remember ADnD?)</p><p></p><p>(thief gets +2 to thievery by default, the skill he is automatically trained now). Everyone can train thievery at level 1, and maybe later levels for incremental bonuses to thievery) My preference would be +3 at level 1, and +3 at level 11 and +3 at level 21.)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5512919, member: 59057"] What went wrong with 4e design (IMHO and bla bla): - WotC trying to fix things that were not broken and OTOH not fixing things that were broken (expertise feats of PHB 2 vs. paragon mutliclassing) - WotC listening too much to voicy complainers (beta skill challenges where the challenged may decide on his own how difficult the check should be was a brilliant idea) - A math flaw that really exists: skills were written to scale with half level. I don´t have anything to back it up, but it seems to me as if attack and especially defenses once scaled at 1/2 per level, too, or both at 1/level. (Some skills work against a defense, that scales faster than your sill progression.) - A design flaw, which makes classes that should be really good at certain skills worse than people that happen to have the right main stat. -> No increase in attributes per default -> unified bonus increase -> class and races both get hardcoded bonuses to skills. Training in some skills could be optional at level 1 or at later levels (Maybe every 4 levels or so... remember ADnD?) (thief gets +2 to thievery by default, the skill he is automatically trained now). Everyone can train thievery at level 1, and maybe later levels for incremental bonuses to thievery) My preference would be +3 at level 1, and +3 at level 11 and +3 at level 21.) [/QUOTE]
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