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General Tabletop Discussion
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So 5th edition is coming soon
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<blockquote data-quote="KarinsDad" data-source="post: 5515761" data-attributes="member: 2011"><p>Err, so?</p><p></p><p>As a non-fan of Warlords ( "GET UP!!! I don't care if you are unconscious." ) and a non-fan of Battleragers ( "I'm invincible!" ), I really dislike the martial power source being used for things like Teleports, Healing (or temporary hit points which is quasi-healing), Invisibility, Flight, etc.</p><p></p><p>The martial power source should be about attacking and defending, not magical effects.</p><p></p><p>A great leap (i.e. Jump) feels cinematic martial (or more accurately, Kung Fu Theater or Wuxia).</p><p></p><p>Flight does not feel martial at all.</p><p></p><p></p><p>Although there are limitations, it just feels like every Power Source can do everything.</p><p></p><p></p><p>I don't think that the Arcane power source should allow a caster to become super-strong or make great leaps either.</p><p></p><p>We have a gaming community culture now that magic can do anything. It should be limited and not step on the toes of other power sources. The designers should create clear cut boundaries.</p><p></p><p></p><p>In fact to me, the most powerful single target Strikers for damage should be in the Martial power source, but they should have limited ability to add conditions to targets whereas other power sources should allow for more conditions, but less damage.</p><p></p><p></p><p></p><p>The problem with Second Wind is that it's a way to give everyone a "25% Healing Potion" for free. Nobody really wants to use a Second Wind since healing from powers gains more hit points, just like nobody really wants to use a real healing potion because Second Wind gains more hit points.</p><p></p><p>A Healing Potion uses up two resources instead of one. It should do more healing than a Second Wind, not less (beyond the first few levels).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5515761, member: 2011"] Err, so? As a non-fan of Warlords ( "GET UP!!! I don't care if you are unconscious." ) and a non-fan of Battleragers ( "I'm invincible!" ), I really dislike the martial power source being used for things like Teleports, Healing (or temporary hit points which is quasi-healing), Invisibility, Flight, etc. The martial power source should be about attacking and defending, not magical effects. A great leap (i.e. Jump) feels cinematic martial (or more accurately, Kung Fu Theater or Wuxia). Flight does not feel martial at all. Although there are limitations, it just feels like every Power Source can do everything. I don't think that the Arcane power source should allow a caster to become super-strong or make great leaps either. We have a gaming community culture now that magic can do anything. It should be limited and not step on the toes of other power sources. The designers should create clear cut boundaries. In fact to me, the most powerful single target Strikers for damage should be in the Martial power source, but they should have limited ability to add conditions to targets whereas other power sources should allow for more conditions, but less damage. The problem with Second Wind is that it's a way to give everyone a "25% Healing Potion" for free. Nobody really wants to use a Second Wind since healing from powers gains more hit points, just like nobody really wants to use a real healing potion because Second Wind gains more hit points. A Healing Potion uses up two resources instead of one. It should do more healing than a Second Wind, not less (beyond the first few levels). [/QUOTE]
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