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So 5th edition is coming soon
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<blockquote data-quote="KarinsDad" data-source="post: 5516242" data-attributes="member: 2011"><p>Me neither, although I think that power sources should have stronger fluff and mechanical significances.</p><p></p><p>As for the Fighter taking up spell casting, there's very little downside. Yeah, a few feats maybe. But the gains far outweigh the loss and effort-wise (at least in the campaigns I've been in), it's pretty much effortless (i.e. no major quest for 4 levels in order to meet with the Secret Arcane Guild and convince them of your worthiness).</p><p></p><p></p><p></p><p>Let's not get into Warlords. I totally hate the concept.</p><p></p><p>It's healing. Except for when it's not.</p><p></p><p></p><p></p><p>It's the wierd ones like "Get Over Here" and "Menacing Strike" that bug me more.</p><p></p><p>I prefer Martial Powers to not include Telekinesis.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p>This is not the first version that has examples that go off on a wild hair. Usually, there's a way for Wizards to start healing just like Clerics once enough splat books come out. I just wish that the design concept of "I've thought of a cool thing" were tempered by a set of design meta-rules like "sorry, healing is the purview of these classes, not those classes, and no, you cannot get around it with temporary hit points either".</p><p></p><p></p><p></p><p>No more ridiculous than today where after 4 encounters, the group is totally spent and no amount of magic can restore them (shy of DM inserted plot devices).</p><p></p><p>I like magic being (drum roll please) ... MAGICAL. I like it to be awesome and special and wonderful and spectacular.</p><p></p><p>For the most part, 4E magic (at least the PC version) is a bit mundane. I throw a bolt of energy at you. I summon a wimpy creature. ho hum</p><p></p><p>I understand the balance reasons for it, but meh.</p><p></p><p></p><p></p><p>I beg to differ:</p><p></p><p>'Give them this,' said Gandalf, searching in his pack and drawing out a leathern flask. 'Just a mouthful each — for all of us. It is very precious. It is miruvor, the cordial of Imladris. Elrond gave it to me at our parting. Pass it round!'</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5516242, member: 2011"] Me neither, although I think that power sources should have stronger fluff and mechanical significances. As for the Fighter taking up spell casting, there's very little downside. Yeah, a few feats maybe. But the gains far outweigh the loss and effort-wise (at least in the campaigns I've been in), it's pretty much effortless (i.e. no major quest for 4 levels in order to meet with the Secret Arcane Guild and convince them of your worthiness). Let's not get into Warlords. I totally hate the concept. It's healing. Except for when it's not. It's the wierd ones like "Get Over Here" and "Menacing Strike" that bug me more. I prefer Martial Powers to not include Telekinesis. Agreed. This is not the first version that has examples that go off on a wild hair. Usually, there's a way for Wizards to start healing just like Clerics once enough splat books come out. I just wish that the design concept of "I've thought of a cool thing" were tempered by a set of design meta-rules like "sorry, healing is the purview of these classes, not those classes, and no, you cannot get around it with temporary hit points either". No more ridiculous than today where after 4 encounters, the group is totally spent and no amount of magic can restore them (shy of DM inserted plot devices). I like magic being (drum roll please) ... MAGICAL. I like it to be awesome and special and wonderful and spectacular. For the most part, 4E magic (at least the PC version) is a bit mundane. I throw a bolt of energy at you. I summon a wimpy creature. ho hum I understand the balance reasons for it, but meh. I beg to differ: 'Give them this,' said Gandalf, searching in his pack and drawing out a leathern flask. 'Just a mouthful each — for all of us. It is very precious. It is miruvor, the cordial of Imladris. Elrond gave it to me at our parting. Pass it round!' [/QUOTE]
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