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So 5th edition is coming soon
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5516473" data-attributes="member: 82106"><p>Eh, no system I know of has ever modeled the process of power acquisition by characters. It is just one of those things that isn't really easy to do and if you were to put some such rules in place they'd probably not make sense for many situations, so why not just leave it up to the players to deal with if they want to work it into their story? 4e is already pretty good at making it not really worthwhile for a fighter to decide to start casting spells one day on a whim anyway.</p><p></p><p>As for things like Menacing Strike, first of all there's already reasonable fluff for that, and beyond that it is again one of those things where you really want to relegate half the party to being second tier characters? I can think of dozens of ways to explain these powers in a whole variety of different situations.</p><p></p><p>I would just note that 4e has been pretty darn good about not letting one role bleed into another. There aren't powers that let non-leaders heal (paladins are really just about the only minor exception and it is hardly accidental). </p><p></p><p>There has to come a time when characters are depleted. Previous editions simply depleted the cleric of CLWs and CSWs and whatever. I don't really know what you're after. The characters can survive a certain amount of fighting and then they'll run out of resources and either win, get out of dodge, or die. I don't really see why one specific resource should work differently than others particularly. If parties relied on healing potions to keep them going then that would be the limiting factor, it all boils down to the same thing.</p><p></p><p>Sure, Gandalf had a restorative, I still want to see even ONE example in literature or any other fiction that wasn't a D&D novel where someone whips out a potion in the middle of a fight, chugs it down, and gets healed. I think fundamentally it is just more satisfying if the hero's own resolve is the source of the power to endure vs having it come in a bottle. Matter of taste I guess.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5516473, member: 82106"] Eh, no system I know of has ever modeled the process of power acquisition by characters. It is just one of those things that isn't really easy to do and if you were to put some such rules in place they'd probably not make sense for many situations, so why not just leave it up to the players to deal with if they want to work it into their story? 4e is already pretty good at making it not really worthwhile for a fighter to decide to start casting spells one day on a whim anyway. As for things like Menacing Strike, first of all there's already reasonable fluff for that, and beyond that it is again one of those things where you really want to relegate half the party to being second tier characters? I can think of dozens of ways to explain these powers in a whole variety of different situations. I would just note that 4e has been pretty darn good about not letting one role bleed into another. There aren't powers that let non-leaders heal (paladins are really just about the only minor exception and it is hardly accidental). There has to come a time when characters are depleted. Previous editions simply depleted the cleric of CLWs and CSWs and whatever. I don't really know what you're after. The characters can survive a certain amount of fighting and then they'll run out of resources and either win, get out of dodge, or die. I don't really see why one specific resource should work differently than others particularly. If parties relied on healing potions to keep them going then that would be the limiting factor, it all boils down to the same thing. Sure, Gandalf had a restorative, I still want to see even ONE example in literature or any other fiction that wasn't a D&D novel where someone whips out a potion in the middle of a fight, chugs it down, and gets healed. I think fundamentally it is just more satisfying if the hero's own resolve is the source of the power to endure vs having it come in a bottle. Matter of taste I guess. [/QUOTE]
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