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So 5th edition is coming soon
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<blockquote data-quote="KarinsDad" data-source="post: 5517304" data-attributes="member: 2011"><p>Gaining your healing surge in temporary hit points with an Immediate Interrupt is worthless?</p><p></p><p>It's not a standard action, so you must have been looking at something else.</p><p></p><p></p><p></p><p>Claim the Dead is a per encounter healing surge +15 temp hit points free action. That's worthless?</p><p></p><p>Victory Hymn is a per encounter standard action attack which allows a healing surge and a free saving throw.</p><p></p><p>Psychic Feast is a per encounter healing surge worth of temporary hit points free action without spending a surge.</p><p></p><p>Inspired Resurgence is a per encounter free action healing surge plus shift 3.</p><p></p><p>Earth Hold's Rebuke is a per encounter standard action attack which allows a healing surge.</p><p></p><p>Rejuvenating Strike is a per encounter standard action attack which allows a healing surge.</p><p></p><p>These are worthless?</p><p></p><p></p><p></p><p>Believe that if you want. The ones I listed above don't require Standard Actions unless they also get an attack.</p><p></p><p>It's not as potent of healing as a Leader, but it's still healing. It's still role bleed over.</p><p></p><p>No matter how you cut it, most 1E through 3.5 PCs couldn't heal themselves and having the ability to heal yourself is always a useful thing, and with most of the non-leader healing powers, stronger than Second Wind.</p><p></p><p></p><p></p><p>Examples? And please don't use Sorcerer Kings or demi-deities like Elric. That's magic.</p><p></p><p>What supernatural things did Conan or Fafhrd or Kull or the Three Musketeers do on their own? Yes, they had a ton of stamina. But isn't that why the martial PCs tend to get more hit points? That's not a reason for healing powers.</p><p></p><p>And, I didn't say anything about players being consigned to hitting harder. That's your spin on what I said.</p><p></p><p>I'm merely opposed to non-Leaders getting a lot of healing powers and martial PCs getting powers that are "supernatural non-martial-like" like teleport or darkvision or even Come and Get It.</p><p></p><p></p><p></p><p>I'm a player in my main game. I don't get to add Fountains to the DM's world.</p><p></p><p>What is WRONG with people these days that they can't simply understand that some players don't want to go into a large dungeon and be forced to take an extended rest after 20 minutes?</p><p></p><p>Sorry, but your way of playing (x encounters per day where x is typically < 7) isn't the only desired way and if someone disagrees with you, that's ok and there is nothing wrong with that person. It's ok to want to go into a dungeon and have a dozen encounters without resting for the day.</p><p></p><p></p><p></p><p>Horse hockey.</p><p></p><p>Just because the design of the game came out a certain way doesn't mean that other ideas do not fit within the genre. It means that the designers came up with their own idea of the game. It's not the only possible good design.</p><p></p><p></p><p></p><p>Replete? Examples? You seem to make a lot of claims without good examples. That's called generalizing or even stereotyping.</p><p></p><p></p><p></p><p>I'm playing D&D. Not watching a non-fantasy action film. Not the same genre IMO. In fact, I have a bit of an issue with every genre and it's brother being shoe horned into D&D.</p><p></p><p></p><p></p><p>Yes. And magic is no longer special when every PC can heal themselves and do a lot of supernatural things. It's mundane. It's pedestrian, ordinary, natural. It becomes the main laws of physics intead of "MAGIC". This is my main issue with Eberron. Magic becomes mundane there.</p><p></p><p>I don't have a problem with martial PCs doing extra-ordinary things with their bodies. Jump far. Dodge attacks. Flip over a foe and land in the square behind him. It's a bit much when they become Wuxia experts, but even that's acceptable to some level.</p><p></p><p>I mind when they can affect foes at range with things like Come and Get It (straight out of video games and nowhere near any original source material, pulling mobs to get aggro). Taunting or mind affecting or telekinesis or whatever you want to call it.</p><p></p><p></p><p></p><p>Except that I didn't talk about that. Again, your spin on the direction I am going in with this.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5517304, member: 2011"] Gaining your healing surge in temporary hit points with an Immediate Interrupt is worthless? It's not a standard action, so you must have been looking at something else. Claim the Dead is a per encounter healing surge +15 temp hit points free action. That's worthless? Victory Hymn is a per encounter standard action attack which allows a healing surge and a free saving throw. Psychic Feast is a per encounter healing surge worth of temporary hit points free action without spending a surge. Inspired Resurgence is a per encounter free action healing surge plus shift 3. Earth Hold's Rebuke is a per encounter standard action attack which allows a healing surge. Rejuvenating Strike is a per encounter standard action attack which allows a healing surge. These are worthless? Believe that if you want. The ones I listed above don't require Standard Actions unless they also get an attack. It's not as potent of healing as a Leader, but it's still healing. It's still role bleed over. No matter how you cut it, most 1E through 3.5 PCs couldn't heal themselves and having the ability to heal yourself is always a useful thing, and with most of the non-leader healing powers, stronger than Second Wind. Examples? And please don't use Sorcerer Kings or demi-deities like Elric. That's magic. What supernatural things did Conan or Fafhrd or Kull or the Three Musketeers do on their own? Yes, they had a ton of stamina. But isn't that why the martial PCs tend to get more hit points? That's not a reason for healing powers. And, I didn't say anything about players being consigned to hitting harder. That's your spin on what I said. I'm merely opposed to non-Leaders getting a lot of healing powers and martial PCs getting powers that are "supernatural non-martial-like" like teleport or darkvision or even Come and Get It. I'm a player in my main game. I don't get to add Fountains to the DM's world. What is WRONG with people these days that they can't simply understand that some players don't want to go into a large dungeon and be forced to take an extended rest after 20 minutes? Sorry, but your way of playing (x encounters per day where x is typically < 7) isn't the only desired way and if someone disagrees with you, that's ok and there is nothing wrong with that person. It's ok to want to go into a dungeon and have a dozen encounters without resting for the day. Horse hockey. Just because the design of the game came out a certain way doesn't mean that other ideas do not fit within the genre. It means that the designers came up with their own idea of the game. It's not the only possible good design. Replete? Examples? You seem to make a lot of claims without good examples. That's called generalizing or even stereotyping. I'm playing D&D. Not watching a non-fantasy action film. Not the same genre IMO. In fact, I have a bit of an issue with every genre and it's brother being shoe horned into D&D. Yes. And magic is no longer special when every PC can heal themselves and do a lot of supernatural things. It's mundane. It's pedestrian, ordinary, natural. It becomes the main laws of physics intead of "MAGIC". This is my main issue with Eberron. Magic becomes mundane there. I don't have a problem with martial PCs doing extra-ordinary things with their bodies. Jump far. Dodge attacks. Flip over a foe and land in the square behind him. It's a bit much when they become Wuxia experts, but even that's acceptable to some level. I mind when they can affect foes at range with things like Come and Get It (straight out of video games and nowhere near any original source material, pulling mobs to get aggro). Taunting or mind affecting or telekinesis or whatever you want to call it. Except that I didn't talk about that. Again, your spin on the direction I am going in with this. [/QUOTE]
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