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So 5th edition is coming soon
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<blockquote data-quote="triqui" data-source="post: 5517486" data-attributes="member: 57948"><p>Those two bolded sentences explain why everybody has access to healing (mostly self-healing, but also healing others). Some players want to be able to go into a large dungeon and do several encounters in a row. No "way of playing" should be "bad-wrong-fun". And some people like "conan-style" adventures (or LotR for that matter), where there is no magic, or no "divine magic". </p><p></p><p><strong>No single power source, role, or class should be a "must have".</strong> Groups shouldn't be shoehorned to "let's roll who is the healbot this time". If nobody want's to be a cleric, or nobody wants to be a leader of any kind, they shouldn't be forced to. If a group wants to play a "martial only" (or arcane only, or divine only) campaign, they should be able to. <strong>No player, DM or group should be forced by the rules to play a character they don´t like just becouse it's implicitly required by the rules</strong></p><p></p><p>AND those players and groups should be able to play the game just fine. Including doing more than one encounter in a row.</p><p></p><p>EDIT: on the other hand, I really agree with you with the healing surges/dailies being refreshed "each game day" instead of "game sessions", or "plot milestones" is a game design flaw. It's an issue for lots of groups that dont play the standard "X encounters per day", whatever "x" is the design goal. It's for your group, that don't want to go back to sleep before the 5th encounter in the dungeon, and it's for my group, as we often only have 1 combat per session (and thus dailies become broken, becouse they are effectively just souped up encounters). Game resources (like powers and healing surges) should be independent of in-game time. They should be related to encounters, plots, and levels. Since Halo, most videogames had already made the transition to "per encounter" resources. Dragon Age videogame has a good starting point for it imo. That would make groups able to play as many encounters per day as they find fun (from my group 1 to some other people 8 or 10 in a row).</p></blockquote><p></p>
[QUOTE="triqui, post: 5517486, member: 57948"] Those two bolded sentences explain why everybody has access to healing (mostly self-healing, but also healing others). Some players want to be able to go into a large dungeon and do several encounters in a row. No "way of playing" should be "bad-wrong-fun". And some people like "conan-style" adventures (or LotR for that matter), where there is no magic, or no "divine magic". [b]No single power source, role, or class should be a "must have".[/b] Groups shouldn't be shoehorned to "let's roll who is the healbot this time". If nobody want's to be a cleric, or nobody wants to be a leader of any kind, they shouldn't be forced to. If a group wants to play a "martial only" (or arcane only, or divine only) campaign, they should be able to. [b]No player, DM or group should be forced by the rules to play a character they don´t like just becouse it's implicitly required by the rules[/b] AND those players and groups should be able to play the game just fine. Including doing more than one encounter in a row. EDIT: on the other hand, I really agree with you with the healing surges/dailies being refreshed "each game day" instead of "game sessions", or "plot milestones" is a game design flaw. It's an issue for lots of groups that dont play the standard "X encounters per day", whatever "x" is the design goal. It's for your group, that don't want to go back to sleep before the 5th encounter in the dungeon, and it's for my group, as we often only have 1 combat per session (and thus dailies become broken, becouse they are effectively just souped up encounters). Game resources (like powers and healing surges) should be independent of in-game time. They should be related to encounters, plots, and levels. Since Halo, most videogames had already made the transition to "per encounter" resources. Dragon Age videogame has a good starting point for it imo. That would make groups able to play as many encounters per day as they find fun (from my group 1 to some other people 8 or 10 in a row). [/QUOTE]
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