Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
So 5th edition is coming soon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5517546" data-attributes="member: 82106"><p>So, what you're really saying is that a group DOES need a leader to provide healing, so in actual practice there's little or no issue. </p><p></p><p>I think as far as encounters per day goes there is ALWAYS some limit. Unless you want to eliminate all daily resources entirely from the game there will be SOME point at which the characters have expended critical resources and need to recover them in some way. This has been an element of every version of D&D, a significant element. 4e was designed around making that break point be at about 5 encounters. A DM can tweak that. The 5 encounter set point is created by having encounters typically be a specific difficulty, the amount of resources granted at the start of the day to the characters, etc. Any of those 'knobs' can be dialed up or down somewhat to reach a different set point. That point can be somewhat different in different adventures, or the DM could pretty much consistently set it higher or lower overall. The point is that there will be SOME point where the party needs to rest.</p><p></p><p>Given the rather inescapable logic of all this I just can't understand how the way 4e organizes things matters from a game design perspective. Any hypothetical 5e that anyone designs is going to have the same issue to face. There will always be some sequence of potential encounters out there that any given party cannot take in a single sitting. If the DM wants a particular area to be run through without a long rest, then the DM will ALWAYS have to design that part of the adventure such that the desired pacing is achievable. This was as true in OD&D in 1974 as it is in 4e D&D right now today and would be in 5e D&D someday.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5517546, member: 82106"] So, what you're really saying is that a group DOES need a leader to provide healing, so in actual practice there's little or no issue. I think as far as encounters per day goes there is ALWAYS some limit. Unless you want to eliminate all daily resources entirely from the game there will be SOME point at which the characters have expended critical resources and need to recover them in some way. This has been an element of every version of D&D, a significant element. 4e was designed around making that break point be at about 5 encounters. A DM can tweak that. The 5 encounter set point is created by having encounters typically be a specific difficulty, the amount of resources granted at the start of the day to the characters, etc. Any of those 'knobs' can be dialed up or down somewhat to reach a different set point. That point can be somewhat different in different adventures, or the DM could pretty much consistently set it higher or lower overall. The point is that there will be SOME point where the party needs to rest. Given the rather inescapable logic of all this I just can't understand how the way 4e organizes things matters from a game design perspective. Any hypothetical 5e that anyone designs is going to have the same issue to face. There will always be some sequence of potential encounters out there that any given party cannot take in a single sitting. If the DM wants a particular area to be run through without a long rest, then the DM will ALWAYS have to design that part of the adventure such that the desired pacing is achievable. This was as true in OD&D in 1974 as it is in 4e D&D right now today and would be in 5e D&D someday. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So 5th edition is coming soon
Top