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So 5th edition is coming soon
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<blockquote data-quote="KarinsDad" data-source="post: 5518228" data-attributes="member: 2011"><p>The only time it would matter that a healing potion would scale with level is when the DM is only planning on one or two encounters in a given day AND the players know that. In that scenario, who cares if the Wizard chugs down a 50 GP healing potion to gain 25% of his hit points mid-combat? He has a ton of healing surges.</p><p></p><p>Course, it doesn't really change anything. By the time PCs are Paragon or Epic, who really cares if the Leader healed the Wizard mid-combat (even possibly with surgeless healing) or the Wizard gained a healing surge with a cheap potion? There are so many powerful options for all PCs at that point that this is less than a speed bump in regard to balance.</p><p></p><p>But, chugging down a 50 GP healing potion to gain 25% of your hit points when the players have no idea if there will be one encounter or seven encounters in a day (one would assume that this is the vast majority of adventuring days) is a lot more risky.</p><p></p><p>The Wizard has 6 to 9 healing surges. Using up one of them for a mere 25% of your hit points when the Cleric can heal close to 50% of your hit points out of combat (also for the mere cost of a healing surge) seems a bit wasteful.</p><p></p><p>When the game first came out, sure. It might have been an issue. But with the vast plethora of healing that came out of the splat books, it's really no longer a balance issue at all. Who would often use a Potion of Healing beyond say level 8 or so except to get an unconscious PC conscious?</p><p></p><p>Anymore, the only time I see healing potions used is if a fellow PC is unconscious. I never see a player suck one down mid-fight to just stabilize himself so that the Leader doesn't have to do anything for him. I'm sure it happens in some people's games, but the way the potions are written now, it's not worth the effort beyond say level 5 or so for most PCs/players because the healing surge loss is not worth the hit point gain.</p><p></p><p>With percentage potions, it would be worth it sometimes.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5518228, member: 2011"] The only time it would matter that a healing potion would scale with level is when the DM is only planning on one or two encounters in a given day AND the players know that. In that scenario, who cares if the Wizard chugs down a 50 GP healing potion to gain 25% of his hit points mid-combat? He has a ton of healing surges. Course, it doesn't really change anything. By the time PCs are Paragon or Epic, who really cares if the Leader healed the Wizard mid-combat (even possibly with surgeless healing) or the Wizard gained a healing surge with a cheap potion? There are so many powerful options for all PCs at that point that this is less than a speed bump in regard to balance. But, chugging down a 50 GP healing potion to gain 25% of your hit points when the players have no idea if there will be one encounter or seven encounters in a day (one would assume that this is the vast majority of adventuring days) is a lot more risky. The Wizard has 6 to 9 healing surges. Using up one of them for a mere 25% of your hit points when the Cleric can heal close to 50% of your hit points out of combat (also for the mere cost of a healing surge) seems a bit wasteful. When the game first came out, sure. It might have been an issue. But with the vast plethora of healing that came out of the splat books, it's really no longer a balance issue at all. Who would often use a Potion of Healing beyond say level 8 or so except to get an unconscious PC conscious? Anymore, the only time I see healing potions used is if a fellow PC is unconscious. I never see a player suck one down mid-fight to just stabilize himself so that the Leader doesn't have to do anything for him. I'm sure it happens in some people's games, but the way the potions are written now, it's not worth the effort beyond say level 5 or so for most PCs/players because the healing surge loss is not worth the hit point gain. With percentage potions, it would be worth it sometimes. [/QUOTE]
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