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*Dungeons & Dragons
So 5th edition is coming soon
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5519151" data-attributes="member: 82106"><p>And narrowed. It isn't that there aren't more choices, and PHB1 certainly gave most of the tools to the players. So they occupy a fairly narrow spread of power. Nothing as astonishing as a Staff of the Magi or a Helm of Brilliance. Those of necessity are DM arbitrated. WotC could never bring themselves to make those items before. Maybe they will now, maybe that is why they pulled the magic emporium book. Maybe we'll get a whole new view of items. That is something I'd like. Could also be why they never really looked closely at existing items rarity. Why waste the time if you are just going to release a new thing that basically says "Forget those old items, use THESE instead...". I mean it can just be a suggestion at that (all 'rules' are).</p><p></p><p></p><p>Well sure, and the DM should absolutely pace his adventures. Some are tough throughout and may be few encounters, others can have easier encounters, but long ones, or lots of areas where there are say a few minions and a standard (half an encounter worth of monsters) and then another half that show up later, etc. Really, you could run 10 or 15 encounters for a day, but you'll just be stretching things out. Get to the tense part(s).</p><p></p><p></p><p>and what do you know, Dragon 393 comes through...</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Anyway, nobody is saying there couldn't be a LOT of much better stuff either. Since the PCs now can't just make every possible item you can have all kinds of uncommon potions etc. Really, I think all these changes help a lot if you go with the 4e plan. lol. Seriously though, healing potions could be fixed for those who desire by any sort of extra uncommon/rare potions you want. Heck, do it random distribution if you want. </p><p></p><p>And a resourceful character can get ingredients to make some of these potions too, now and then. Give out potion components and let the PCs have a choice of making a few select brews. Then let them devise some of their own. This is what should really happen with the game, this stuff can all go into the digital tools and just let people pick who's stuff they want.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5519151, member: 82106"] And narrowed. It isn't that there aren't more choices, and PHB1 certainly gave most of the tools to the players. So they occupy a fairly narrow spread of power. Nothing as astonishing as a Staff of the Magi or a Helm of Brilliance. Those of necessity are DM arbitrated. WotC could never bring themselves to make those items before. Maybe they will now, maybe that is why they pulled the magic emporium book. Maybe we'll get a whole new view of items. That is something I'd like. Could also be why they never really looked closely at existing items rarity. Why waste the time if you are just going to release a new thing that basically says "Forget those old items, use THESE instead...". I mean it can just be a suggestion at that (all 'rules' are). Well sure, and the DM should absolutely pace his adventures. Some are tough throughout and may be few encounters, others can have easier encounters, but long ones, or lots of areas where there are say a few minions and a standard (half an encounter worth of monsters) and then another half that show up later, etc. Really, you could run 10 or 15 encounters for a day, but you'll just be stretching things out. Get to the tense part(s). and what do you know, Dragon 393 comes through... Anyway, nobody is saying there couldn't be a LOT of much better stuff either. Since the PCs now can't just make every possible item you can have all kinds of uncommon potions etc. Really, I think all these changes help a lot if you go with the 4e plan. lol. Seriously though, healing potions could be fixed for those who desire by any sort of extra uncommon/rare potions you want. Heck, do it random distribution if you want. And a resourceful character can get ingredients to make some of these potions too, now and then. Give out potion components and let the PCs have a choice of making a few select brews. Then let them devise some of their own. This is what should really happen with the game, this stuff can all go into the digital tools and just let people pick who's stuff they want. [/QUOTE]
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