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So 5th edition is coming soon
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<blockquote data-quote="KarinsDad" data-source="post: 5520000" data-attributes="member: 2011"><p>I might be glossing over it. I've been a DM for over three decades (currently DMing two games) and it doesn't really phase me. Possibly because it's a rare occurance and possibly because I've had a lot of practice changing mid-stream when necessary.</p><p></p><p></p><p></p><p>You and I definitely play a different type of game. We had an encounter that started with the party Controller falling into a 20 foot pit trap a few months back and 8 foes starting charging from around some corners. The first thing the PCs tried to do (which took some time and effort to get out rope, drop weapons, etc.) is to get her out of the pit so that a) they would be at full strength fighting and b) Controllers tend to have area effect powers. I'm not sure that would change much if it were a Fighter with our group. The Fighter is the one who holds off the NPCs for the PCs. Without him, the encounter is riskier. Each role is important.</p><p></p><p>You seem to have a strong feeling that the DM knows best. "Why would you do that?"</p><p></p><p></p><p></p><p>Sure I do. If you go overboard with your "I AM THE DM, THOU SHALL LISTEN TO ME" spiel and totally ignore what the players want their PCs to do, I'd just vote with my feet and walk out the door.</p><p></p><p></p><p></p><p>I had an indicator that it was important. My PC fell into it and it was filled with water. That doesn't mean that it's important, but it means that I as a player decide for my PC to check it out. You as DM don't make that decision.</p><p></p><p>You seem to have this real hangup about "why would you want to go do that?".</p><p></p><p>The answer is because I do. You as DM don't need any more reason than that. I also don't want to be spoon fed all of my clues by the DM and only go explore what he explicitly tells me is interesting to explore.</p><p></p><p>I think you and I might butt heads as DM and player because I'd be going off looking in the corners and you'd be annoyed that I didn't take your unsubtle hint that you would have told me the corners were important if they were important.</p><p></p><p>I have an issue with making PC decisions with out of character information supplied by the DM. Some players love that. shutter</p><p></p><p>As DM, you make the world and story decisions. I'll make the decisions for my PC, thanks.</p><p></p><p></p><p></p><p>Group consensus is crap when my PC has to ask "Mother may I?" every time I want to go check something out. Rituals enforce the "Mother may I?" mentality. It's not about the creative play. It's about having the ability to have the PC do what I want to have him do, not what the other players want or what the DM wants.</p><p></p><p>As a player, I usually do get group consensus and follow what the group wants to do. But, I don't like it being shoved down my throat and that's what rituals do, either because the PCs do not have the ritual, or because the players want to discuss whether they want to waste the resources to do so.</p><p></p><p>Potions don't have that "decision by committee" issue. If I bought the potion and I want to go explore the water, I just go have my PC do that.</p><p></p><p></p><p></p><p>A strongly opinionated player might not. Who knows? You seem to be under the assumption that all players always just get along fine and none of them roleplay. A crotchety old Wizard PC could easily roleplay "You want to do what? Bah. Stop fooling around. We've got places to go".</p><p></p><p>Your players do actually roleplay in character, don't they? That does mean disagreements and sometimes minor lack of cooperation, doesn't it? Or do your players play that they are playing a game where all of the PCs have to be cooperative with each other all of the time?</p><p></p><p>Again, your opinion appears to be "this is how PCs should act, this is how PCs should be played".</p><p></p><p>Err, no. The player makes that decision.</p><p></p><p></p><p></p><p>You missed the point. Re-read what I wrote. There COULD be a situation where it is difficult to get back and the Fighter doesn't want to put in that effort until after he explores. As an example, the pit has grease on the sides and poisonous sharp spikes sticking out. The Fighter might want to go explore first, and then have the party pull him out of the pit.</p><p></p><p>With the WB ritual being the only possible solution, that's not a good option.</p><p></p><p></p><p></p><p>Does that matter? Is it important that I didn't come up with a cool example, or is the point I was asking what was important?</p><p></p><p></p><p></p><p>You know. I paid over $800 on 4E gaming material and my entire group probably paid over $1500. There's something wrong with the fact that my DM would have to stat up a pretty standard sounding non-unbalancing item that has been in the previous editions of the game for decades.</p><p></p><p>Sure you could go do that as DM. But then again, you shouldn't have to.</p><p></p><p></p><p></p><p>It's not about Water Breathing. It's about spending my PC's gold to NOT buy yet another magic weapon or armor, but to buy worthwhile consumable items to prepare ahead of time. For the most part, the consumable items in the game system are pretty darn lame.</p><p></p><p>The game revolves around "personal powers" as if the PCs were superheros and not "initiative, imagination, and preparation" as if the PCs were actually people struggling to survive.</p><p></p><p>The game revolves about all problems being a nail, so use the hammers we gave you.</p><p></p><p></p><p></p><p>That's fine. I'm just discussing this to get people to think outside the 4E box since it is a 5E thread.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5520000, member: 2011"] I might be glossing over it. I've been a DM for over three decades (currently DMing two games) and it doesn't really phase me. Possibly because it's a rare occurance and possibly because I've had a lot of practice changing mid-stream when necessary. You and I definitely play a different type of game. We had an encounter that started with the party Controller falling into a 20 foot pit trap a few months back and 8 foes starting charging from around some corners. The first thing the PCs tried to do (which took some time and effort to get out rope, drop weapons, etc.) is to get her out of the pit so that a) they would be at full strength fighting and b) Controllers tend to have area effect powers. I'm not sure that would change much if it were a Fighter with our group. The Fighter is the one who holds off the NPCs for the PCs. Without him, the encounter is riskier. Each role is important. You seem to have a strong feeling that the DM knows best. "Why would you do that?" Sure I do. If you go overboard with your "I AM THE DM, THOU SHALL LISTEN TO ME" spiel and totally ignore what the players want their PCs to do, I'd just vote with my feet and walk out the door. I had an indicator that it was important. My PC fell into it and it was filled with water. That doesn't mean that it's important, but it means that I as a player decide for my PC to check it out. You as DM don't make that decision. You seem to have this real hangup about "why would you want to go do that?". The answer is because I do. You as DM don't need any more reason than that. I also don't want to be spoon fed all of my clues by the DM and only go explore what he explicitly tells me is interesting to explore. I think you and I might butt heads as DM and player because I'd be going off looking in the corners and you'd be annoyed that I didn't take your unsubtle hint that you would have told me the corners were important if they were important. I have an issue with making PC decisions with out of character information supplied by the DM. Some players love that. shutter As DM, you make the world and story decisions. I'll make the decisions for my PC, thanks. Group consensus is crap when my PC has to ask "Mother may I?" every time I want to go check something out. Rituals enforce the "Mother may I?" mentality. It's not about the creative play. It's about having the ability to have the PC do what I want to have him do, not what the other players want or what the DM wants. As a player, I usually do get group consensus and follow what the group wants to do. But, I don't like it being shoved down my throat and that's what rituals do, either because the PCs do not have the ritual, or because the players want to discuss whether they want to waste the resources to do so. Potions don't have that "decision by committee" issue. If I bought the potion and I want to go explore the water, I just go have my PC do that. A strongly opinionated player might not. Who knows? You seem to be under the assumption that all players always just get along fine and none of them roleplay. A crotchety old Wizard PC could easily roleplay "You want to do what? Bah. Stop fooling around. We've got places to go". Your players do actually roleplay in character, don't they? That does mean disagreements and sometimes minor lack of cooperation, doesn't it? Or do your players play that they are playing a game where all of the PCs have to be cooperative with each other all of the time? Again, your opinion appears to be "this is how PCs should act, this is how PCs should be played". Err, no. The player makes that decision. You missed the point. Re-read what I wrote. There COULD be a situation where it is difficult to get back and the Fighter doesn't want to put in that effort until after he explores. As an example, the pit has grease on the sides and poisonous sharp spikes sticking out. The Fighter might want to go explore first, and then have the party pull him out of the pit. With the WB ritual being the only possible solution, that's not a good option. Does that matter? Is it important that I didn't come up with a cool example, or is the point I was asking what was important? You know. I paid over $800 on 4E gaming material and my entire group probably paid over $1500. There's something wrong with the fact that my DM would have to stat up a pretty standard sounding non-unbalancing item that has been in the previous editions of the game for decades. Sure you could go do that as DM. But then again, you shouldn't have to. It's not about Water Breathing. It's about spending my PC's gold to NOT buy yet another magic weapon or armor, but to buy worthwhile consumable items to prepare ahead of time. For the most part, the consumable items in the game system are pretty darn lame. The game revolves around "personal powers" as if the PCs were superheros and not "initiative, imagination, and preparation" as if the PCs were actually people struggling to survive. The game revolves about all problems being a nail, so use the hammers we gave you. That's fine. I'm just discussing this to get people to think outside the 4E box since it is a 5E thread. [/QUOTE]
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