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So 5th edition is coming soon
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<blockquote data-quote="Greg K" data-source="post: 5520267" data-attributes="member: 5038"><p>I see nothing distinctly D&D about them. I</p><p></p><p></p><p>I like them. I just see nothing heroic about characters that make pacts with the infernal or far realm entities- in my opinion they are more appropriate adversaries.</p></blockquote><p>8. Ignore Savage Worlds for design ideas; SW is far too simple in design for my tastes.[/quote]</p><p></p><p>I thought the same, initially. However, it is deceptive. </p><p></p><p>Backgrounds and Common Knowledge. It is discussed under knowledge skill for things characters might know without taking a skill. However, Common knowledge can also be used for things like weapon familiariy (e.g., think of the Shindig episode of Firefly when Mal tries to duel with swords) and cultural weapons</p><p></p><p>Combat Simple? </p><p>In addition to the maneuvers, you have Agility Tricks, Smart Tricks, Test of Wills. </p><p>Here are some examples of what you can do</p><p>Called Shots for various effects that d20 requires feats or powers </p><p>Charge: Run and Attack (possibly w/ Wild Swing)</p><p>Disarm: Maneuver described in the book</p><p>Feint: Taunt in combat to gain bonus and, if target shaken you have increased chance of extra damage and they may lose action.</p><p>Grappling: Maneuver described in the book</p><p>Push/Trip: Depending on what you are trying to to do a) Agility Trick, b) opposed strength; c) Attack and, on a raise, give up extra damage to move opponent back 1" or fall prone; d) or this new maneuver from the Savage Worlds Brand Manager <a href="http://www.peginc.com/forum/viewtopic.php?p=223650#223650" target="_blank">push/Trip maneuver</a> to push/pull/knock prone opponents</p><p>Sunder: Called Shot vs. Weapon</p><p>Power Attack: look at Wild Swing</p><p></p><p></p><p></p><p>Actually, the majority of the default pantheon in the 3e PHB, Complete Divine and other Complete books date back to the Greyhawk, Non Human and Suel pantheons that first appeared in Dragon magazine between issues 59-76 and and created by Gary Gygax, Roger Moore, and Len Lakofka respectively.</p><p></p><p>As for 4e, most of the default deities are not newly created for 4e.</p><p>Bane: Forgotten Realms</p><p>Bahumut: goes back to 1e</p><p>Tiamat: goes back to 1e</p><p>Gruumsh: Non Human deity first appeared in Dragon</p><p>Lolth: goes back to 1e</p><p>Kord: Suel deity from 1e era Dragon Magazine</p><p>Moradin: Nonhuman deities first appeared in Dragon during 1e</p><p>Obad hai: Greyhawk deity (goes back to 1e Dragon Magazine)</p><p>Pelor: Greyhawk deity (goes back to 1e Dragon)</p><p>Rao: goes back to 1e Greyhawk and was created by Gary Gygax</p><p>Sehanine Moonbow: AD&D 2e Monster Mythology</p><p>Vecna: another Greyhawk being created by Gygax back in 1e</p><p>[/QUOTE]</p>
[QUOTE="Greg K, post: 5520267, member: 5038"] I see nothing distinctly D&D about them. I I like them. I just see nothing heroic about characters that make pacts with the infernal or far realm entities- in my opinion they are more appropriate adversaries. [/quote]8. Ignore Savage Worlds for design ideas; SW is far too simple in design for my tastes.[/quote] I thought the same, initially. However, it is deceptive. Backgrounds and Common Knowledge. It is discussed under knowledge skill for things characters might know without taking a skill. However, Common knowledge can also be used for things like weapon familiariy (e.g., think of the Shindig episode of Firefly when Mal tries to duel with swords) and cultural weapons Combat Simple? In addition to the maneuvers, you have Agility Tricks, Smart Tricks, Test of Wills. Here are some examples of what you can do Called Shots for various effects that d20 requires feats or powers Charge: Run and Attack (possibly w/ Wild Swing) Disarm: Maneuver described in the book Feint: Taunt in combat to gain bonus and, if target shaken you have increased chance of extra damage and they may lose action. Grappling: Maneuver described in the book Push/Trip: Depending on what you are trying to to do a) Agility Trick, b) opposed strength; c) Attack and, on a raise, give up extra damage to move opponent back 1" or fall prone; d) or this new maneuver from the Savage Worlds Brand Manager [URL="http://www.peginc.com/forum/viewtopic.php?p=223650#223650"]push/Trip maneuver[/URL] to push/pull/knock prone opponents Sunder: Called Shot vs. Weapon Power Attack: look at Wild Swing Actually, the majority of the default pantheon in the 3e PHB, Complete Divine and other Complete books date back to the Greyhawk, Non Human and Suel pantheons that first appeared in Dragon magazine between issues 59-76 and and created by Gary Gygax, Roger Moore, and Len Lakofka respectively. As for 4e, most of the default deities are not newly created for 4e. Bane: Forgotten Realms Bahumut: goes back to 1e Tiamat: goes back to 1e Gruumsh: Non Human deity first appeared in Dragon Lolth: goes back to 1e Kord: Suel deity from 1e era Dragon Magazine Moradin: Nonhuman deities first appeared in Dragon during 1e Obad hai: Greyhawk deity (goes back to 1e Dragon Magazine) Pelor: Greyhawk deity (goes back to 1e Dragon) Rao: goes back to 1e Greyhawk and was created by Gary Gygax Sehanine Moonbow: AD&D 2e Monster Mythology Vecna: another Greyhawk being created by Gygax back in 1e [/QUOTE]
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