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So a 2nd level Dragonborn Warden walks down the street... and does 613 damage?
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<blockquote data-quote="FireLance" data-source="post: 5007573" data-attributes="member: 3424"><p>Most of the stuff looks like it would work, but it's better to look at things from a per enemy perspective rather than the 25 packed enemy approach given that it is quite unlikely that you will encounter 25 enemies in the first place, and if you do, many of them are likely to be minions, in which case the amount of damage you deal is not very meangingful.</p><p></p><p>So, with your <em>dragon breath</em>, you deal 1d6+4 damage to each enemy you hit, and you mark all the enemies that you attack with your breath, whether you hit or miss. (Incidentally, you must have rolled really well or used a higher than normal point buy to get 18 Strength and 18 Constitution before racial modfiiers.)</p><p></p><p>This is where you might have misunderstood the rules: <em>warden's fury</em> triggers when an enemy you have marked makes an attack that does not include you, which means an enemy can avoid triggering your attack by attacking you. In addition, it has a range of melee weapon, which means that you can only use it on enemies within the range of your weapon - in this case, adjacent to you since you're using a longsword - so an enemy who isn't next to you won't trigger the attack at all. Finally, it is an immediate interrupt, which means that you can only use it once per round. Once you have used this power, enemies adjacent to you can make attacks that do not include you and only suffer the regular penalty of -2 to the attack roll for being marked by you. Since you don't get more than one attack per round from this power, at most <u>one</u> additional enemy marked by you (and not each marked enemy) takes 1d8+5 damage if your attack hits.</p><p></p><p>If you use <em>form of mountain thunder</em> and hit with <em>tempest assault</em>, one enemy takes 1d8+5 damage, another takes 4 damage, and all the enemies you have marked take 5 damage. </p><p></p><p>So, what this works out to is:</p><p></p><p>1d6+9 damage per enemy, 1d8+5 damage to one enemy and 4 damage to another, plus another 1d8+5 damage if one enemy adjacent to you made an attack that did not include you.</p><p></p><p>One good thing about <em>form of mountain thunder</em> is that the extra damage when you hit is automatic damage, which means it automatically kills any minions you have marked.</p><p></p><p><em>Gale strike</em> would be another good power to use in conjunction with the marking effect of Primal Breath. If you use it instead of <em>tempest assault</em>, you get:</p><p></p><p>1d6+9 damage per enemy, 2d8+5 damage to one enemy and 4 damage to all other enemies marked by you, plus another 1d8+5 damage if one enemy adjacent to you made an attack that did not include you.</p><p></p><p>If you are fighting 5 enemies and manage to catch them all in your <em>breath weapon</em>, this could deal 5d6 + 2d8 + 66 = 92.5 damage on average. Not bad for a 2nd level character, but getting those enemies to clump together would normally require very careful maneuvering on the part of you and your allies. Incidentally, the daily power only adds 25 damage. Using just encounter powers, you can deal an average of 67.5 damage - if you can catch 5 standard monsters in your breath.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5007573, member: 3424"] Most of the stuff looks like it would work, but it's better to look at things from a per enemy perspective rather than the 25 packed enemy approach given that it is quite unlikely that you will encounter 25 enemies in the first place, and if you do, many of them are likely to be minions, in which case the amount of damage you deal is not very meangingful. So, with your [I]dragon breath[/I], you deal 1d6+4 damage to each enemy you hit, and you mark all the enemies that you attack with your breath, whether you hit or miss. (Incidentally, you must have rolled really well or used a higher than normal point buy to get 18 Strength and 18 Constitution before racial modfiiers.) This is where you might have misunderstood the rules: [I]warden's fury[/I] triggers when an enemy you have marked makes an attack that does not include you, which means an enemy can avoid triggering your attack by attacking you. In addition, it has a range of melee weapon, which means that you can only use it on enemies within the range of your weapon - in this case, adjacent to you since you're using a longsword - so an enemy who isn't next to you won't trigger the attack at all. Finally, it is an immediate interrupt, which means that you can only use it once per round. Once you have used this power, enemies adjacent to you can make attacks that do not include you and only suffer the regular penalty of -2 to the attack roll for being marked by you. Since you don't get more than one attack per round from this power, at most [U]one[/U] additional enemy marked by you (and not each marked enemy) takes 1d8+5 damage if your attack hits. If you use [I]form of mountain thunder[/I] and hit with [I]tempest assault[/I], one enemy takes 1d8+5 damage, another takes 4 damage, and all the enemies you have marked take 5 damage. So, what this works out to is: 1d6+9 damage per enemy, 1d8+5 damage to one enemy and 4 damage to another, plus another 1d8+5 damage if one enemy adjacent to you made an attack that did not include you. One good thing about [I]form of mountain thunder[/I] is that the extra damage when you hit is automatic damage, which means it automatically kills any minions you have marked. [I]Gale strike[/I] would be another good power to use in conjunction with the marking effect of Primal Breath. If you use it instead of [I]tempest assault[/I], you get: 1d6+9 damage per enemy, 2d8+5 damage to one enemy and 4 damage to all other enemies marked by you, plus another 1d8+5 damage if one enemy adjacent to you made an attack that did not include you. If you are fighting 5 enemies and manage to catch them all in your [I]breath weapon[/I], this could deal 5d6 + 2d8 + 66 = 92.5 damage on average. Not bad for a 2nd level character, but getting those enemies to clump together would normally require very careful maneuvering on the part of you and your allies. Incidentally, the daily power only adds 25 damage. Using just encounter powers, you can deal an average of 67.5 damage - if you can catch 5 standard monsters in your breath. [/QUOTE]
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So a 2nd level Dragonborn Warden walks down the street... and does 613 damage?
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