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So a player presents a character with really high ability scores--what do you do?
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<blockquote data-quote="BSF" data-source="post: 1298450" data-attributes="member: 13098"><p>Well, if you don't want to create an artificial stat generation system, you need to laugh. Sometimes the dice fall in a funny way. Sometimes, you end up with somebody who wants to "win" the game. Sometimes, you end up with somebody that has a character concept they want to explore and the stats help with that. If you have a player in the 2nd possibility camp, you might want to speak with them. The game is about having fun, not winning or losing. </p><p></p><p>Other things you can consider (Though this might not apply to you): </p><p>- Reduce the dependence of combat to award experience points. Find a way to non-arbitrarily award experience for role-playing. Sometimes it looks like you need to have good stats to maximize your experience gains. If there are other ways to gain experience, stats begin to fade into the background a bit more. </p><p>- Find ways to boost everyone else's stats to be "equal". This is kind of cheesy though. Especially if your player is wanting to play somebody that is not "equal". In that case, you kind of need to find out what the player is trying to achieve, as well as how the other players feel about it. Most people don't want to play second fiddle all the time. But, maybe the player with the good stats wants to build a character that has all the advantages (in stats) and has severe character flaws. In this case, all the players can have a fun time.</p><p></p><p>Just a few thoughts.</p></blockquote><p></p>
[QUOTE="BSF, post: 1298450, member: 13098"] Well, if you don't want to create an artificial stat generation system, you need to laugh. Sometimes the dice fall in a funny way. Sometimes, you end up with somebody who wants to "win" the game. Sometimes, you end up with somebody that has a character concept they want to explore and the stats help with that. If you have a player in the 2nd possibility camp, you might want to speak with them. The game is about having fun, not winning or losing. Other things you can consider (Though this might not apply to you): - Reduce the dependence of combat to award experience points. Find a way to non-arbitrarily award experience for role-playing. Sometimes it looks like you need to have good stats to maximize your experience gains. If there are other ways to gain experience, stats begin to fade into the background a bit more. - Find ways to boost everyone else's stats to be "equal". This is kind of cheesy though. Especially if your player is wanting to play somebody that is not "equal". In that case, you kind of need to find out what the player is trying to achieve, as well as how the other players feel about it. Most people don't want to play second fiddle all the time. But, maybe the player with the good stats wants to build a character that has all the advantages (in stats) and has severe character flaws. In this case, all the players can have a fun time. Just a few thoughts. [/QUOTE]
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So a player presents a character with really high ability scores--what do you do?
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