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General Tabletop Discussion
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So a player presents a character with really high ability scores--what do you do?
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<blockquote data-quote="Gizzard" data-source="post: 1298849" data-attributes="member: 527"><p>I generally like this solution; letting the DM gracefully balance things behind the scenes. If you want to roll dice for stats there will be inequalities, so you need a plan for dealing with them.</p><p></p><p>Now, the bad part. How much is 20 points worth in terms of game balance? If you are a 15 STR, 15 CON Fighter, 20 extra points *could* give me a 18 STR, 18 CON Fighter with some change left over. I am +2 to hit, +2 to damage and +2HP/level, +2 Fort over you. A masterwork sword isn't going to even us up. Starting Mr. Low at 2nd level (as obscene as that sounds) is only going to tip the balance a bit in his favor. (+1d10+2HPs,+1 to BAB vs. better toHit, better damage). </p><p></p><p>The idea is solid, but the randomness of the stat dice mean that you may have a lot of work to do to make it come together properly. And when you do then the CRs of the monsters will be a little bent; your party is no longer "average", it is balanced against it's strongest member.</p><p></p><p>(For these reasons I prefer a moderate point-buy nowdays.)</p></blockquote><p></p>
[QUOTE="Gizzard, post: 1298849, member: 527"] I generally like this solution; letting the DM gracefully balance things behind the scenes. If you want to roll dice for stats there will be inequalities, so you need a plan for dealing with them. Now, the bad part. How much is 20 points worth in terms of game balance? If you are a 15 STR, 15 CON Fighter, 20 extra points *could* give me a 18 STR, 18 CON Fighter with some change left over. I am +2 to hit, +2 to damage and +2HP/level, +2 Fort over you. A masterwork sword isn't going to even us up. Starting Mr. Low at 2nd level (as obscene as that sounds) is only going to tip the balance a bit in his favor. (+1d10+2HPs,+1 to BAB vs. better toHit, better damage). The idea is solid, but the randomness of the stat dice mean that you may have a lot of work to do to make it come together properly. And when you do then the CRs of the monsters will be a little bent; your party is no longer "average", it is balanced against it's strongest member. (For these reasons I prefer a moderate point-buy nowdays.) [/QUOTE]
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So a player presents a character with really high ability scores--what do you do?
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