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So a player presents a character with really high ability scores--what do you do?
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<blockquote data-quote="nopantsyet" data-source="post: 1298944" data-attributes="member: 3109"><p>Players trying to "win" the game in any sense beyond trying to succeed within the game have not lasted in our game--it's just not enjoyable for them. So I'm not worried about that.</p><p></p><p>On the other hand, we gave up point buy because the machine-precision-balance style just wasn't doing it for us. Everybody wanted to go back to rolling. As far as "abnormal" scores, they don't exist. Anything can happen. </p><p></p><p>Uneven distribution makes for interesting parties. Players come up with personas for flawed characters. I try to make the tide of the game swing on good strategy and roleplaying, not just good rolls. Also, I reward experience for all encounters, not just combat. </p><p></p><p>It works out very elegantly: the better fighters do more and fare better in combat and PCs with other strengths take the reins in other situations. They've got to triumph in all types of encounters to succeed in my campaign. As a party, they are able to overcome obstacles and enemies they couldn't overcome individually.</p><p></p><p><em><span style="font-size: 9px">Edit: typos</span></em></p></blockquote><p></p>
[QUOTE="nopantsyet, post: 1298944, member: 3109"] Players trying to "win" the game in any sense beyond trying to succeed within the game have not lasted in our game--it's just not enjoyable for them. So I'm not worried about that. On the other hand, we gave up point buy because the machine-precision-balance style just wasn't doing it for us. Everybody wanted to go back to rolling. As far as "abnormal" scores, they don't exist. Anything can happen. Uneven distribution makes for interesting parties. Players come up with personas for flawed characters. I try to make the tide of the game swing on good strategy and roleplaying, not just good rolls. Also, I reward experience for all encounters, not just combat. It works out very elegantly: the better fighters do more and fare better in combat and PCs with other strengths take the reins in other situations. They've got to triumph in all types of encounters to succeed in my campaign. As a party, they are able to overcome obstacles and enemies they couldn't overcome individually. [i][SIZE=1]Edit: typos[/SIZE][/i] [/QUOTE]
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So a player presents a character with really high ability scores--what do you do?
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