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So a player presents a character with really high ability scores--what do you do?
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<blockquote data-quote="Altalazar" data-source="post: 1299802" data-attributes="member: 939"><p>That's all well and good, but it isn't an approach I like to take because I define the character, I don't leave it to random number generators. If I think it is interesting to have a dumb linguist, I'll make one. I make my characters as CHARACTERS - long before I ever even look at the rules or stats. For me, character creation is translating the character into stats so I can "play" within the world of the game. There is still plenty of room for surprises - in the actual experiences of the game and the interactions with other players, with NPCs, and the world itself. Sort of like how novelists say that good characters "write themselves." </p><p></p><p>When you pair this with the fact that dice rolling can lead to horribly unbalanced parties, this leaves point buy as the only viable option for character creation.</p></blockquote><p></p>
[QUOTE="Altalazar, post: 1299802, member: 939"] That's all well and good, but it isn't an approach I like to take because I define the character, I don't leave it to random number generators. If I think it is interesting to have a dumb linguist, I'll make one. I make my characters as CHARACTERS - long before I ever even look at the rules or stats. For me, character creation is translating the character into stats so I can "play" within the world of the game. There is still plenty of room for surprises - in the actual experiences of the game and the interactions with other players, with NPCs, and the world itself. Sort of like how novelists say that good characters "write themselves." When you pair this with the fact that dice rolling can lead to horribly unbalanced parties, this leaves point buy as the only viable option for character creation. [/QUOTE]
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So a player presents a character with really high ability scores--what do you do?
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