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So a player presents a character with really high ability scores--what do you do?
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<blockquote data-quote="Vexed" data-source="post: 1300114" data-attributes="member: 7361"><p>I never require my players to roll anything in front of me. I think they would be insulted if I insisted they do. They are adults, and I don't need to make sure they didn't get an extra 4-8 extra points added in which would equate to a +1 to +2 on a die roll, or extra 10 hit points, or extra bonus spell, etc. </p><p></p><p>If a dm runs his game that way and his players dig his style more power to him. I wouldn't play in his game, but he isn't wrong for doing it. Its just how they run their game.However, its been my exp that prob relates to several other ways their game is run. I would prob not have fun in their game. I see stats as a tool that helps the game along, nothing more.</p><p></p><p>This comes down to the style of game you like to run (as a dm). I play to have fun, and present roleplay encounters, and intrigue/political challenges. My players have fun regardless if the fighter has a 14 str or an 18 str. So he gets an extra +2, it doesn't affect the game. I think the party is usually happy when the wiz has an 18 INT. It helps them in battles. I don't like restricted or conservative play, and neither do my players. To us its just not a big deal. I have three 17's! So what. If that guy goes down first in a fight, or can't do Cha based challenges, the party really gives him a hard time. Hey! What happened to Mr. 17's there? : ) I want them to run a character they are happy with, and one that suits their vision of who they are role playing. If one of my players honestly feels down becuase they can't run the character they want becuase one stat is too low for their vision (im not talking Hercules here either) then i tell them boost it up a couple points. If they are happy then the game is more enjoyable for everyone. </p><p></p><p>The hero PCs are supposed to be above the average Joe. They are the people who defy gods, save towns, and slay monsters yada yada yada. They should be special. After having a similar discussion on this topic one of my players rolled up "Above average Joe" that is his name, and he has all 12's. To top him his buddy rolled up his cousin "Underachiever Ed; all 9's" : ) The rest of the party were pretty much 12,12,14, three 16 or something close to it give or take a point. It didnt affect the game either. I have no idea how many hit points any of my players have. I don't keep track of the spells they cast to see if they slipped in a couple extra healing spells. (This sounds more like work than play) When i tell them you have taken X damage, they let me know "Well that does it for me im at negative X, or IM DEAD!". Its a small matter. The point is laughing and being creative and having fun.</p></blockquote><p></p>
[QUOTE="Vexed, post: 1300114, member: 7361"] I never require my players to roll anything in front of me. I think they would be insulted if I insisted they do. They are adults, and I don't need to make sure they didn't get an extra 4-8 extra points added in which would equate to a +1 to +2 on a die roll, or extra 10 hit points, or extra bonus spell, etc. If a dm runs his game that way and his players dig his style more power to him. I wouldn't play in his game, but he isn't wrong for doing it. Its just how they run their game.However, its been my exp that prob relates to several other ways their game is run. I would prob not have fun in their game. I see stats as a tool that helps the game along, nothing more. This comes down to the style of game you like to run (as a dm). I play to have fun, and present roleplay encounters, and intrigue/political challenges. My players have fun regardless if the fighter has a 14 str or an 18 str. So he gets an extra +2, it doesn't affect the game. I think the party is usually happy when the wiz has an 18 INT. It helps them in battles. I don't like restricted or conservative play, and neither do my players. To us its just not a big deal. I have three 17's! So what. If that guy goes down first in a fight, or can't do Cha based challenges, the party really gives him a hard time. Hey! What happened to Mr. 17's there? : ) I want them to run a character they are happy with, and one that suits their vision of who they are role playing. If one of my players honestly feels down becuase they can't run the character they want becuase one stat is too low for their vision (im not talking Hercules here either) then i tell them boost it up a couple points. If they are happy then the game is more enjoyable for everyone. The hero PCs are supposed to be above the average Joe. They are the people who defy gods, save towns, and slay monsters yada yada yada. They should be special. After having a similar discussion on this topic one of my players rolled up "Above average Joe" that is his name, and he has all 12's. To top him his buddy rolled up his cousin "Underachiever Ed; all 9's" : ) The rest of the party were pretty much 12,12,14, three 16 or something close to it give or take a point. It didnt affect the game either. I have no idea how many hit points any of my players have. I don't keep track of the spells they cast to see if they slipped in a couple extra healing spells. (This sounds more like work than play) When i tell them you have taken X damage, they let me know "Well that does it for me im at negative X, or IM DEAD!". Its a small matter. The point is laughing and being creative and having fun. [/QUOTE]
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So a player presents a character with really high ability scores--what do you do?
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