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General Tabletop Discussion
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So a player presents a character with really high ability scores--what do you do?
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<blockquote data-quote="Chasmodai" data-source="post: 1300763" data-attributes="member: 12445"><p>My group tends to use a... hybrid of both methods. Roll 4d6, drop the lowest, 6 times. Roll 2 sets. Add up the scores (14+16+13...=**) of each set and take the better. You then 'point-buy' on a one-for-one basis, with the score you rolled as the limit. </p><p></p><p>It lets us satisfy our powergaming desires without going too overboard. </p><p></p><p>There is a variety here as well - the average roll adds up to a 85 or so. This means something along the lines of 18/18/15/14/10/10. It's somewhat min-maxed, I suppose, but that's the way we like to play. It also means that the DM's NPCs use the same creation method, so the bad guys are as powerful (if not more) as the good guys. </p><p></p><p>Why go through all the bother, you ask? Why not simply use regular point-buy? Well, the only thing I can say is that the regular point-buy gives me a headache and that I like high numbers. Sue me.</p><p></p><p>As a side note, the highest I've ever rolled was a 98 (18/18/16/18/14/14). In front of the DM, while we were having coffee. Which brings me to the next point:</p><p></p><p></p><p></p><p>Cool it man. Usually people roll in front of the DM <em>one at a time</em>, so he can take a look at each and everyone's stats. I don't see why this is anal. It's not a matter of trust, but more so the DM can take note of the power levels/balance. What this means that someone who rolled <em>really</em> low might get to roll an extra set, so he can feel less useless. </p><p></p><p>Besides, if you want to do something as pathetic as cheating on your stat rolls, go play with someone else.</p></blockquote><p></p>
[QUOTE="Chasmodai, post: 1300763, member: 12445"] My group tends to use a... hybrid of both methods. Roll 4d6, drop the lowest, 6 times. Roll 2 sets. Add up the scores (14+16+13...=**) of each set and take the better. You then 'point-buy' on a one-for-one basis, with the score you rolled as the limit. It lets us satisfy our powergaming desires without going too overboard. There is a variety here as well - the average roll adds up to a 85 or so. This means something along the lines of 18/18/15/14/10/10. It's somewhat min-maxed, I suppose, but that's the way we like to play. It also means that the DM's NPCs use the same creation method, so the bad guys are as powerful (if not more) as the good guys. Why go through all the bother, you ask? Why not simply use regular point-buy? Well, the only thing I can say is that the regular point-buy gives me a headache and that I like high numbers. Sue me. As a side note, the highest I've ever rolled was a 98 (18/18/16/18/14/14). In front of the DM, while we were having coffee. Which brings me to the next point: Cool it man. Usually people roll in front of the DM [i]one at a time[/i], so he can take a look at each and everyone's stats. I don't see why this is anal. It's not a matter of trust, but more so the DM can take note of the power levels/balance. What this means that someone who rolled [i]really[/i] low might get to roll an extra set, so he can feel less useless. Besides, if you want to do something as pathetic as cheating on your stat rolls, go play with someone else. [/QUOTE]
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So a player presents a character with really high ability scores--what do you do?
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