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So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="Bayuer" data-source="post: 4740838" data-attributes="member: 61817"><p>@AbdulAlhazred</p><p>You still talking about diffrent thing that I'am. Roleplaying isn't topic here. We talking about facts. The fact that wizrds gives us overpowered feats that fix the math, and the fact that was bad idee. Thus I give my proposition how to fix that issue, by giving this feats for free, couse this feats are overpowered/must-have/disturbed balance of the game/make the game as it suppose to be from the beginnig.</p><p></p><p></p><p>I said that the math is broken on higher level. Did math crunch. Compared it to feats from PHB2 and conclusion was simple. That is very bad math fix made by WotC. I don't say monster are to easy/too hard. I just comparing this simple facts togheter to make simple conclusion: something it's very bad here, and it's the math of 4E. </p><p></p><p>There are almost none option how to suddenly avoid monster attacking you NADs if he needs roll 2 on dice to hit you. Even if you could get cover/concealment and +4 from your ally this is still ocasional and work not very offten (alies don't always grant you bonuses to you NADs). The monster uses his at-wil in next turn. Bam. You suck. Dominated!</p><p></p><p></p><p>That's too problematic solution. If make monster attack weaker, then characters whos NAD targeted by monster is the highest possible, the PC will be almost never hit. The fix is here. The feats from PHB2, by this is bad fix! That's the problem.</p></blockquote><p></p>
[QUOTE="Bayuer, post: 4740838, member: 61817"] @AbdulAlhazred You still talking about diffrent thing that I'am. Roleplaying isn't topic here. We talking about facts. The fact that wizrds gives us overpowered feats that fix the math, and the fact that was bad idee. Thus I give my proposition how to fix that issue, by giving this feats for free, couse this feats are overpowered/must-have/disturbed balance of the game/make the game as it suppose to be from the beginnig. I said that the math is broken on higher level. Did math crunch. Compared it to feats from PHB2 and conclusion was simple. That is very bad math fix made by WotC. I don't say monster are to easy/too hard. I just comparing this simple facts togheter to make simple conclusion: something it's very bad here, and it's the math of 4E. There are almost none option how to suddenly avoid monster attacking you NADs if he needs roll 2 on dice to hit you. Even if you could get cover/concealment and +4 from your ally this is still ocasional and work not very offten (alies don't always grant you bonuses to you NADs). The monster uses his at-wil in next turn. Bam. You suck. Dominated! That's too problematic solution. If make monster attack weaker, then characters whos NAD targeted by monster is the highest possible, the PC will be almost never hit. The fix is here. The feats from PHB2, by this is bad fix! That's the problem. [/QUOTE]
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So, about defenses aka. PHB2 defenses feats
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