Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, about defenses aka. PHB2 defenses feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DracoSuave" data-source="post: 4741567" data-attributes="member: 71571"><p>To make my point a little better:</p><p></p><p>You have people using math (but not actual play) to suggest that the game is hard at high levels, and you have people using play to suggest that the game is not hard at high levels.</p><p></p><p>Now, difficulty is experienced through play, and so evidence garnered through play is a lot more indicative of problems than mathematical theorycraft.</p><p></p><p>That's my point. You can -say- there's a problem because 'the numbers are off' but if people actually playing at that high level aren't finding things unduly difficult, then there -is- no problem. The math might not seem to be 'elegant' and 'properly symetrical' but only if the game is actually difficult to play at high level does a problem really exist.</p><p></p><p>Scientific method, people. The theory-craft says it is difficult, now it's time to observe to support this thesis. If the observation does not support the thesis, you throw out the thesis and start again.</p><p></p><p>Even if the 'math says otherwise.'</p><p></p><p>My thesis is that the 'math' does not break down, per se, but that the values of the math are less important with the more powers and effects and tactics you have at your disposal making up for the shortfall.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4741567, member: 71571"] To make my point a little better: You have people using math (but not actual play) to suggest that the game is hard at high levels, and you have people using play to suggest that the game is not hard at high levels. Now, difficulty is experienced through play, and so evidence garnered through play is a lot more indicative of problems than mathematical theorycraft. That's my point. You can -say- there's a problem because 'the numbers are off' but if people actually playing at that high level aren't finding things unduly difficult, then there -is- no problem. The math might not seem to be 'elegant' and 'properly symetrical' but only if the game is actually difficult to play at high level does a problem really exist. Scientific method, people. The theory-craft says it is difficult, now it's time to observe to support this thesis. If the observation does not support the thesis, you throw out the thesis and start again. Even if the 'math says otherwise.' My thesis is that the 'math' does not break down, per se, but that the values of the math are less important with the more powers and effects and tactics you have at your disposal making up for the shortfall. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, about defenses aka. PHB2 defenses feats
Top