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Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="Thundershield" data-source="post: 4741774" data-attributes="member: 55219"><p>Apologies for cutting your post in half for the quotation, but to stay on topic, I jumped to the part about attack rolls and defenses.</p><p> </p><p>While you do have a point in your arguments, I can't say I agree with it. At no point in the game should the attack rolls of monsters (or players for that matter) be reduced to check for the off-chance you might miss or crit (on a natural 1 or 20, respectively), with the exception of temporary boosts.</p><p> </p><p>And while it is true that you can boost your lowest defenses with the PH2 feats, there's little point to it. Given that your lowest defense is around 33 at level 30, even a +4 feat bonus will only raise the chance a monster will miss you to around 15%. That's effectively only a 10% increase, since the miss chance will always be at least 5%. Sure that's a nice bonus, but you'll rarely notice it in the game compared to getting hit all the time when fighting something targeting your weakest defense.</p><p> </p><p>And then you say that the DM shouldn't abuse the math - as in, he shouldn't use monsters or hazards that target a given player's weakest defense? Given that a party has about 4-5 players, odd are pretty good that each defense will be low on at least one player, so the DM can't use any monsters targeting anything but AC?</p><p> </p><p>You could argue that getting hit all the time is a feature of epic play, but several elements suggest otherwise. Why not simply give the monster auto-hit abilities, then? Saves us the dice-rolling... Although auto-hitting might be a bit nasty for something like Orcus' insta-kill ability, no?</p><p> </p><p>Anyway, I do think balancing the game around maintaining decent hit and miss chances for most any roll is better for the overall experience of the game than simply ascribing this as a "feature" of the game and letting it be.</p><p> </p><p>As for skills and skill challenges, and roleplaying, they're definitely integral and important parts of the game too. They're just not issues in this thread and thus should be discussed in other threads.</p></blockquote><p></p>
[QUOTE="Thundershield, post: 4741774, member: 55219"] Apologies for cutting your post in half for the quotation, but to stay on topic, I jumped to the part about attack rolls and defenses. While you do have a point in your arguments, I can't say I agree with it. At no point in the game should the attack rolls of monsters (or players for that matter) be reduced to check for the off-chance you might miss or crit (on a natural 1 or 20, respectively), with the exception of temporary boosts. And while it is true that you can boost your lowest defenses with the PH2 feats, there's little point to it. Given that your lowest defense is around 33 at level 30, even a +4 feat bonus will only raise the chance a monster will miss you to around 15%. That's effectively only a 10% increase, since the miss chance will always be at least 5%. Sure that's a nice bonus, but you'll rarely notice it in the game compared to getting hit all the time when fighting something targeting your weakest defense. And then you say that the DM shouldn't abuse the math - as in, he shouldn't use monsters or hazards that target a given player's weakest defense? Given that a party has about 4-5 players, odd are pretty good that each defense will be low on at least one player, so the DM can't use any monsters targeting anything but AC? You could argue that getting hit all the time is a feature of epic play, but several elements suggest otherwise. Why not simply give the monster auto-hit abilities, then? Saves us the dice-rolling... Although auto-hitting might be a bit nasty for something like Orcus' insta-kill ability, no? Anyway, I do think balancing the game around maintaining decent hit and miss chances for most any roll is better for the overall experience of the game than simply ascribing this as a "feature" of the game and letting it be. As for skills and skill challenges, and roleplaying, they're definitely integral and important parts of the game too. They're just not issues in this thread and thus should be discussed in other threads. [/QUOTE]
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