Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, about defenses aka. PHB2 defenses feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bayuer" data-source="post: 4741790" data-attributes="member: 61817"><p>No you analysis is flawed. Roleplay don't have ANY impact on game math! Well maybe giving +2/-2 for nice description and that's in core rules. You still missing the point. RP is nice thing. You made wrong assumptions that I'm hack and slash player. Man. Even if I will be that doesn't change/proove antything. I can say my barbarian has weak REF and he is clumsy, when my REF is low. But not make it as an example o RP imapct on game. He will be hitted in his REF on roll on 2! What RP is that. Monster Attack his REF... ups 2 on die, you'r lucky... no wait. It's hit. Your REF sucks! You are dazed untit the end of encounter and if you'r so RP player that means that it's the only encounter on that session. <BIG SMILE> Yeah, that sounds like a lot o fun for RP players! Uff... it's so good that the player's a clumsy character. There's nothing wrong now. There may be some player's who don't mind this, but... This isn't a standard situation we are talking about. So please, make as many arguments as you, can, but please... <b>arguments</b>.</p><p></p><p>Even when you use you RP power to make combat much flawed, and you let players drop death titan from cliff you will still use... the math! Skill check, that will say if you succed or not. And this is again so, so not very offten in games, that can't be treaten as big factor that makes game balanced. It's rare and occasional thus --> not important in terms of game balance.</p><p></p><p></p><p>That doesn't proove anything too. Firstly, he can't avoid autohitting the PCs NADs, couse wizard will have bad FOR, barb DEX, and someone else WILL. Secondly, this will take enormous amount of time and thus it's in conflict with 4E motto: "creating encounters is easy and not time consuming". I can agree tha good DM will need some time to make good/challengig encounters and fun at the same time, but with this math problems is much more problematic than it suppose to be.</p><p></p><p></p><p>Show me where this is said in Encounter Design in DMG. Rules are simply. Terran to make fights more interesting. Using terrain by PCs to make them fun, but no out kill if you hurl rocks on monsters. If you playing such a games I no wonder that autohit from monster don't bother you. All what you described and placed as examples are nice <strong>additions</strong> to battle making it more fun, but not solutions to problem we are talking here.</p><p></p><p>If you want to talk with people about how RP impacts game make another tread and don't troll here. I will say it for the las time. Facts, facts, facts.</p><p></p><p></p><p>If you say that talking this feats is a choice... Well. Good luck<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Did you even looked at the math from first post? I don't think so. We talking about feats that make the math workable, not the feats for free to maximize PCs power!</p><p></p><p></p><p>But they are stronger. The have more powers and they powers are stronger! Autohit is not an intended thing from designers. Look at above same examples I posted!</p><p></p><p></p><p>No they aren't. I almost love you ignorance about facts. Seriously<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>I know what you were trying to say. I answered no it wasn't the goal. If it was... I can say WotC have poor designers, but like someone else mentioned, some bugs always can happen. WotC knows that and that's way we have defense feats and Expertise in PHB2. Also I don't belive that almost autohitting was made on purpose. Maybe designers didn't think about that problem, and just looked at highest, middle def. Well, it can be true, couse then the hit chance is around 15 on monster dice. But... we have this lowest defence and that's the pure fact that it's autohit and a very big problem. I don't belive it was made on porpose. Also I don't think that hit chance of players (and Expertise feats) and highest DEF weaknes at epic (-2 disadventage; and Paragon Defenses, Robous Defenses and Epic feats) come for vacum. They bonuses make the math suprisly fine.</p></blockquote><p></p>
[QUOTE="Bayuer, post: 4741790, member: 61817"] No you analysis is flawed. Roleplay don't have ANY impact on game math! Well maybe giving +2/-2 for nice description and that's in core rules. You still missing the point. RP is nice thing. You made wrong assumptions that I'm hack and slash player. Man. Even if I will be that doesn't change/proove antything. I can say my barbarian has weak REF and he is clumsy, when my REF is low. But not make it as an example o RP imapct on game. He will be hitted in his REF on roll on 2! What RP is that. Monster Attack his REF... ups 2 on die, you'r lucky... no wait. It's hit. Your REF sucks! You are dazed untit the end of encounter and if you'r so RP player that means that it's the only encounter on that session. <BIG SMILE> Yeah, that sounds like a lot o fun for RP players! Uff... it's so good that the player's a clumsy character. There's nothing wrong now. There may be some player's who don't mind this, but... This isn't a standard situation we are talking about. So please, make as many arguments as you, can, but please... <b>arguments</b>. Even when you use you RP power to make combat much flawed, and you let players drop death titan from cliff you will still use... the math! Skill check, that will say if you succed or not. And this is again so, so not very offten in games, that can't be treaten as big factor that makes game balanced. It's rare and occasional thus --> not important in terms of game balance. That doesn't proove anything too. Firstly, he can't avoid autohitting the PCs NADs, couse wizard will have bad FOR, barb DEX, and someone else WILL. Secondly, this will take enormous amount of time and thus it's in conflict with 4E motto: "creating encounters is easy and not time consuming". I can agree tha good DM will need some time to make good/challengig encounters and fun at the same time, but with this math problems is much more problematic than it suppose to be. Show me where this is said in Encounter Design in DMG. Rules are simply. Terran to make fights more interesting. Using terrain by PCs to make them fun, but no out kill if you hurl rocks on monsters. If you playing such a games I no wonder that autohit from monster don't bother you. All what you described and placed as examples are nice [b]additions[/b] to battle making it more fun, but not solutions to problem we are talking here. If you want to talk with people about how RP impacts game make another tread and don't troll here. I will say it for the las time. Facts, facts, facts. If you say that talking this feats is a choice... Well. Good luck;) Did you even looked at the math from first post? I don't think so. We talking about feats that make the math workable, not the feats for free to maximize PCs power! But they are stronger. The have more powers and they powers are stronger! Autohit is not an intended thing from designers. Look at above same examples I posted! No they aren't. I almost love you ignorance about facts. Seriously:) I know what you were trying to say. I answered no it wasn't the goal. If it was... I can say WotC have poor designers, but like someone else mentioned, some bugs always can happen. WotC knows that and that's way we have defense feats and Expertise in PHB2. Also I don't belive that almost autohitting was made on purpose. Maybe designers didn't think about that problem, and just looked at highest, middle def. Well, it can be true, couse then the hit chance is around 15 on monster dice. But... we have this lowest defence and that's the pure fact that it's autohit and a very big problem. I don't belive it was made on porpose. Also I don't think that hit chance of players (and Expertise feats) and highest DEF weaknes at epic (-2 disadventage; and Paragon Defenses, Robous Defenses and Epic feats) come for vacum. They bonuses make the math suprisly fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, about defenses aka. PHB2 defenses feats
Top