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So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="KarinsDad" data-source="post: 4741808" data-attributes="member: 2011"><p>I've done mostly the math, but I also ran a high level test.</p><p></p><p>The math is obviously incorrect. The math creates a problem where players might not enjoy the game because they are -3 to hit whereas the monsters are +3 to hit. It gets old when a player keeps missing on a 12.</p><p></p><p>That does not mean that the players cannot win. They can. It just takes forever because the monsters have so many hit points and are so hard to hit.</p><p></p><p></p><p>Here is the point you missed before and keep talking about. The game is not hard at high level. It's not hard. Unlike your claim, that is not what the math shows. The math shows that the game is slow at high level.</p><p></p><p>The PCs still hit. They just happen to hit 40% of the time instead of 55% of the time on same level monsters. They have to use up more resources to handle easy situations. Granted, they have more resources than they did at low levels and it makes sense that they have to use up slightly more resources. But, the problem is that at 30th level, the delta is 20% in both directions.</p><p></p><p>On top of that, the monsters do relatively small amounts of damage at high level compared to low level and have excessively high number of hit points at high level compared to low level.</p><p></p><p>Actual play bears this out. The combats are long. They are many rounds and use up a lot of resources.</p><p></p><p>Your claim is that people playing high level do not consider it hard. That is correct. The math bears that out.</p><p></p><p>The game is not hard at high level. It's long and slow and tedious.</p><p></p><p>They are not the same.</p><p></p><p></p><p>And one final point. WotC added a bunch of feats into PHB II because the math is wrong. They cannot correct the number of hit points for monsters until MM II, but they can correct the math with feats. And, that's precisely what they did.</p><p></p><p>They also added a bunch of smaller conditional +1 to hit type feats in PHB II to attempt to mitigate the problem.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4741808, member: 2011"] I've done mostly the math, but I also ran a high level test. The math is obviously incorrect. The math creates a problem where players might not enjoy the game because they are -3 to hit whereas the monsters are +3 to hit. It gets old when a player keeps missing on a 12. That does not mean that the players cannot win. They can. It just takes forever because the monsters have so many hit points and are so hard to hit. Here is the point you missed before and keep talking about. The game is not hard at high level. It's not hard. Unlike your claim, that is not what the math shows. The math shows that the game is slow at high level. The PCs still hit. They just happen to hit 40% of the time instead of 55% of the time on same level monsters. They have to use up more resources to handle easy situations. Granted, they have more resources than they did at low levels and it makes sense that they have to use up slightly more resources. But, the problem is that at 30th level, the delta is 20% in both directions. On top of that, the monsters do relatively small amounts of damage at high level compared to low level and have excessively high number of hit points at high level compared to low level. Actual play bears this out. The combats are long. They are many rounds and use up a lot of resources. Your claim is that people playing high level do not consider it hard. That is correct. The math bears that out. The game is not hard at high level. It's long and slow and tedious. They are not the same. And one final point. WotC added a bunch of feats into PHB II because the math is wrong. They cannot correct the number of hit points for monsters until MM II, but they can correct the math with feats. And, that's precisely what they did. They also added a bunch of smaller conditional +1 to hit type feats in PHB II to attempt to mitigate the problem. [/QUOTE]
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