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So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="Bayuer" data-source="post: 4741906" data-attributes="member: 61817"><p>Ok they are dying. That means if you were have 200+ HPs you have no 0 and you laying unconcious on the ground. For the comment to second part of post... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Yeah, there are some options like Deva have, that with feat gives him +2 to dmg and attack until the end of encounter, but... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>I was player on epic levels and created adventure but didn't have time to run it yet. Yeas, fights get easier, so your XP for encounter should rise too. Giving a n-1, n fights on epic is pointless, couse it's to easy, but becouse of our math gap, you can't make to many n+3,n+4 fight's couse they will last for 2h-3h and if you make too challengig fight, many of players will simple be boring.</p><p></p><p>I don't said that the fights are to hard. I just says that math is bad. I'm full aware that the fights will be easier with the math fix, but I think that's what it suppose to be from the beginning. The standard encounters (level n to n+2 aren't big threat to PCs, and it is said in DMG as well). </p><p></p><p>As KarinsDad said. The most factor is time. Look at heroic. Everything goes smooth. At paragon it can be smooth too, but the combats take more and more time. Epic make very long fights. PCs will have options to take a way a bad effects but they hinder them too much and takes away precious time. Not hitting them offtem makes that worser. And as I said before. You can easily make TPK on epic, more easily than on paragon.</p></blockquote><p></p>
[QUOTE="Bayuer, post: 4741906, member: 61817"] Ok they are dying. That means if you were have 200+ HPs you have no 0 and you laying unconcious on the ground. For the comment to second part of post... :) Yeah, there are some options like Deva have, that with feat gives him +2 to dmg and attack until the end of encounter, but... ;) I was player on epic levels and created adventure but didn't have time to run it yet. Yeas, fights get easier, so your XP for encounter should rise too. Giving a n-1, n fights on epic is pointless, couse it's to easy, but becouse of our math gap, you can't make to many n+3,n+4 fight's couse they will last for 2h-3h and if you make too challengig fight, many of players will simple be boring. I don't said that the fights are to hard. I just says that math is bad. I'm full aware that the fights will be easier with the math fix, but I think that's what it suppose to be from the beginning. The standard encounters (level n to n+2 aren't big threat to PCs, and it is said in DMG as well). As KarinsDad said. The most factor is time. Look at heroic. Everything goes smooth. At paragon it can be smooth too, but the combats take more and more time. Epic make very long fights. PCs will have options to take a way a bad effects but they hinder them too much and takes away precious time. Not hitting them offtem makes that worser. And as I said before. You can easily make TPK on epic, more easily than on paragon. [/QUOTE]
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So, about defenses aka. PHB2 defenses feats
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