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So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="Bayuer" data-source="post: 4742165" data-attributes="member: 61817"><p>I'm lookin at them now. Well, some extra save, spend healing surge... Anyway we going off topic. That don't change anything. Just minor add-ons. The problem is not when you go to 0 HP, but with hitting monsters and monsters hitting DEFs.</p><p></p><p></p><p>Barley? Without the Leader the game will crush PCs. Have you ever played withou Leader on higher leveles? Withou Leader the party will be dead in few simple encounters.</p><p></p><p>Again. We don't talking about killing PCs and hit points. We talking about the math so stay on the topic please. About monsters challenge and how they powers are compared to PCs powers I was talking already. </p><p></p><p></p><p>Yeah. And you are probably roleplayer who thinks we are all powergamers, and we just make our build better, and better... (Moto! Moto!)</p><p>The math is everything. This are powers, auras, hitting, damage. Everything! Better hit (provied by Expertise with is math fix) makes battle shorter. Better defenses (provided by Robust Defenses Epic FRW) makes the monster not autohit weak defenses! Thus the game is more challanging cous player don't know if he will be hit or not. In curent situation it is:</p><p>DMG - The Orcuc recharged his power.</p><p>Player - Yeah! Let's see if he can roll 1! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I understand that many of you think it's a feature of Epic play. I could agree with you if there will not be feats from PHB2 that suddenly make everything work on 50/50 hit chance of everything. Anyway. This are facts. You only say, what if or maybe is should be that.</p><p>Skill Challanges was fine to? Stealth Rules? Many overpowered powers? We saw errata. Math was broken. We have PHB2 feats! Hurray!</p></blockquote><p></p>
[QUOTE="Bayuer, post: 4742165, member: 61817"] I'm lookin at them now. Well, some extra save, spend healing surge... Anyway we going off topic. That don't change anything. Just minor add-ons. The problem is not when you go to 0 HP, but with hitting monsters and monsters hitting DEFs. Barley? Without the Leader the game will crush PCs. Have you ever played withou Leader on higher leveles? Withou Leader the party will be dead in few simple encounters. Again. We don't talking about killing PCs and hit points. We talking about the math so stay on the topic please. About monsters challenge and how they powers are compared to PCs powers I was talking already. Yeah. And you are probably roleplayer who thinks we are all powergamers, and we just make our build better, and better... (Moto! Moto!) The math is everything. This are powers, auras, hitting, damage. Everything! Better hit (provied by Expertise with is math fix) makes battle shorter. Better defenses (provided by Robust Defenses Epic FRW) makes the monster not autohit weak defenses! Thus the game is more challanging cous player don't know if he will be hit or not. In curent situation it is: DMG - The Orcuc recharged his power. Player - Yeah! Let's see if he can roll 1! :) I understand that many of you think it's a feature of Epic play. I could agree with you if there will not be feats from PHB2 that suddenly make everything work on 50/50 hit chance of everything. Anyway. This are facts. You only say, what if or maybe is should be that. Skill Challanges was fine to? Stealth Rules? Many overpowered powers? We saw errata. Math was broken. We have PHB2 feats! Hurray! [/QUOTE]
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