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So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="Elric" data-source="post: 4742395" data-attributes="member: 1139"><p>A (level 18) Bodak Reaver can hit on a 2 using its death gaze attack vs. a dazed/weakened level 18 PC with weakest defense Fortitude (+22 to hit with CA, vs. weak Fort defense going by PH of around 24; 10 base + 9 levels + 1 ability + 4 magic). It's not just a higher level solo. More generally, to repeat what I said earlier:</p><p></p><p></p><p></p><p>Some monsters are too easy (e.g., Death Hags as level 18 soldiers go). However, the solution isn't to have monsters that attack AC and/or don't inflict status conditions be too weak, while monsters that attack FRW and/or inflict status conditions be comparatively much stronger at the same levels. That leads to large disparities between monsters of the same level and makes encounter design more difficult. </p><p></p><p>For example, the GM who sees his level 18 party crush 5 death hags with barely a scratch might respond by throwing 7 Bodak Reavers at them instead (still a level 18 soldier, right?). If FRWs scale appropriately, then a GM who finds that his AC attackers aren't strong enough to challenge the party will be much less likely to accidentally wipe them out with FRW attackers.</p><p></p><p>Edit- As can be see by WotC's errata to the MM, they've realized that some monster's damage is too low and increased it accordingly (Ogres, Death Giants, Hill Giants, and so on). So if this errata succeeds in making AC attacking primarily damage monsters more appropriately threatening, then there won't be any need to "balance out" average difficulty of encounters by including FRW attackers who are much more threatening by comparison.</p></blockquote><p></p>
[QUOTE="Elric, post: 4742395, member: 1139"] A (level 18) Bodak Reaver can hit on a 2 using its death gaze attack vs. a dazed/weakened level 18 PC with weakest defense Fortitude (+22 to hit with CA, vs. weak Fort defense going by PH of around 24; 10 base + 9 levels + 1 ability + 4 magic). It's not just a higher level solo. More generally, to repeat what I said earlier: Some monsters are too easy (e.g., Death Hags as level 18 soldiers go). However, the solution isn't to have monsters that attack AC and/or don't inflict status conditions be too weak, while monsters that attack FRW and/or inflict status conditions be comparatively much stronger at the same levels. That leads to large disparities between monsters of the same level and makes encounter design more difficult. For example, the GM who sees his level 18 party crush 5 death hags with barely a scratch might respond by throwing 7 Bodak Reavers at them instead (still a level 18 soldier, right?). If FRWs scale appropriately, then a GM who finds that his AC attackers aren't strong enough to challenge the party will be much less likely to accidentally wipe them out with FRW attackers. Edit- As can be see by WotC's errata to the MM, they've realized that some monster's damage is too low and increased it accordingly (Ogres, Death Giants, Hill Giants, and so on). So if this errata succeeds in making AC attacking primarily damage monsters more appropriately threatening, then there won't be any need to "balance out" average difficulty of encounters by including FRW attackers who are much more threatening by comparison. [/QUOTE]
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So, about defenses aka. PHB2 defenses feats
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