Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, about defenses aka. PHB2 defenses feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bayuer" data-source="post: 4743835" data-attributes="member: 61817"><p>I'm starting to think that you don't understand what are we talking here, and math cruch I made shows to us. This is what I wrote in previous post: <em><u>(from my math on 30 lvl monster have +10 adventage to hit player (lowest NAD) where +0 is where he need to roll 10 to hit (this NAD), so with +6 from feats (to lowest NAD) he have (monster) +4 adventage thus he needs to roll 6 on die to hit (PCs lowest NAD)).</u></em> You make your assumptions when i gave you the pure math...</p><p></p><p></p><p>You agree the epic level is bad. So if you don't agree it it's becouse of bad math (of PCs NADs and PCs hitting chance vs. monsters) so what is it? </p><p></p><p></p><p>No this rules are fine as they are. The problem is that they are comes to offten into play, so they fail to meet they purpose. Every effect that comes to offten into play makes your player frustrated/boring/name it by yourself. I don't see anytihing wrong being stunned by monster attack, I see that it's wrong when I'm always have this effect on my character when the monster hit me. Even if I have +9 vs. stunn effects I still lose the round, and the next round here we go again.</p><p></p><p>[qute]</p><p>It's not always a 6 on the die, and you're still mostly assured of getting hit. Is that small glimmer of hope worth an epic feat?</p></blockquote><p>If we talk about the lowest NAD, and take 2 feats it will be still 6... Look to the math, man. Prove me that I crunch numbers wrong and we can talk. Now you think that my math is worthles with makes my little angry, becouse you even not look at it, when you make your conlcusions:/</p><p></p><p>I will explain it as clear as I can, and my english skills will let me.</p><p>30 % is big diffrence than autohi, right?</p><p>Not taking this feats will end autohit when monster will target your weakest NAD, right?</p><p>You middle NAD, will be hitted 75% of time withou feats! (5 on die)</p><p>Your best NAD will be hitted 60% of time (8 on die) without feats! [I'm talking about late epic plays]</p><p>The effects monsters place on PCs can be very hindering or just eat players actions. If monster can hit player so easly (and do damgae by the same time!) why we even have NADs? Couldn't monster just have more powerful auras etc? Answer: Designers think that luck factor is nice for game (I think that to). But when you compare to power of effects monsters can place on PCs on higher levels, and how easy this can be accomplished, you at least must wonder. Isn't there something wrong?</p><p>On epic players got many powers and options. They can survive more easily, but it doesn't mean that monsters should hit you more offten. They power is better dmg, better HP and better effects used more often. And this is just fine! They don't need easy hitting to be challanging. This is just ilusion of they power. That just make the game not good. Having no even 5% chance of avoiding monster attack on epic level where you ultra hero... Doesn't sound like ultra hero. Yeah. This i Balor! He need to kick you as! Thats a 5 years old kid explenation wit a lot of ignorance of facts.</p><p></p><p>The game should be fair as possible. Now you can make you highest DEF at -4 diadventage to monster (30 level monster will have to roll 14 on die to hit you). This is good feat option! Very good. Even -2 will be good! But you must spend 2 feats to gain this (Robust Defenses and Epic FRW). Now you middle DEF with those feats will make monster at -1 diadventage (11 on die to hit you), while you lowest will be at +4 adventage (6 on die to hit). Now this are numbers that looks good (like on 1 level of play). But you must spend 4 feats to maintain this! Wihout any DEF feats:</p><p>highest hitted on 8 on die; middle on 5 on die; lowest on 2 on die... You don't need to be Sherlock to state, there is something wrong here.</p><p></p><p>Even powers/items don't make it fair, couse they are situational, last for one round, and can't be used again in given encounter. So maybe you will now see what I'm talking here. I have my math + experience on epic. You will never change my mind about that topic if you want give my any real proofs, but just sofistic talking.</p><p>[/QUOTE]</p>
[QUOTE="Bayuer, post: 4743835, member: 61817"] I'm starting to think that you don't understand what are we talking here, and math cruch I made shows to us. This is what I wrote in previous post: [i][u](from my math on 30 lvl monster have +10 adventage to hit player (lowest NAD) where +0 is where he need to roll 10 to hit (this NAD), so with +6 from feats (to lowest NAD) he have (monster) +4 adventage thus he needs to roll 6 on die to hit (PCs lowest NAD)).[/u][/i][u][/u] You make your assumptions when i gave you the pure math... You agree the epic level is bad. So if you don't agree it it's becouse of bad math (of PCs NADs and PCs hitting chance vs. monsters) so what is it? No this rules are fine as they are. The problem is that they are comes to offten into play, so they fail to meet they purpose. Every effect that comes to offten into play makes your player frustrated/boring/name it by yourself. I don't see anytihing wrong being stunned by monster attack, I see that it's wrong when I'm always have this effect on my character when the monster hit me. Even if I have +9 vs. stunn effects I still lose the round, and the next round here we go again. [qute] It's not always a 6 on the die, and you're still mostly assured of getting hit. Is that small glimmer of hope worth an epic feat?[/quote] If we talk about the lowest NAD, and take 2 feats it will be still 6... Look to the math, man. Prove me that I crunch numbers wrong and we can talk. Now you think that my math is worthles with makes my little angry, becouse you even not look at it, when you make your conlcusions:/ I will explain it as clear as I can, and my english skills will let me. 30 % is big diffrence than autohi, right? Not taking this feats will end autohit when monster will target your weakest NAD, right? You middle NAD, will be hitted 75% of time withou feats! (5 on die) Your best NAD will be hitted 60% of time (8 on die) without feats! [I'm talking about late epic plays] The effects monsters place on PCs can be very hindering or just eat players actions. If monster can hit player so easly (and do damgae by the same time!) why we even have NADs? Couldn't monster just have more powerful auras etc? Answer: Designers think that luck factor is nice for game (I think that to). But when you compare to power of effects monsters can place on PCs on higher levels, and how easy this can be accomplished, you at least must wonder. Isn't there something wrong? On epic players got many powers and options. They can survive more easily, but it doesn't mean that monsters should hit you more offten. They power is better dmg, better HP and better effects used more often. And this is just fine! They don't need easy hitting to be challanging. This is just ilusion of they power. That just make the game not good. Having no even 5% chance of avoiding monster attack on epic level where you ultra hero... Doesn't sound like ultra hero. Yeah. This i Balor! He need to kick you as! Thats a 5 years old kid explenation wit a lot of ignorance of facts. The game should be fair as possible. Now you can make you highest DEF at -4 diadventage to monster (30 level monster will have to roll 14 on die to hit you). This is good feat option! Very good. Even -2 will be good! But you must spend 2 feats to gain this (Robust Defenses and Epic FRW). Now you middle DEF with those feats will make monster at -1 diadventage (11 on die to hit you), while you lowest will be at +4 adventage (6 on die to hit). Now this are numbers that looks good (like on 1 level of play). But you must spend 4 feats to maintain this! Wihout any DEF feats: highest hitted on 8 on die; middle on 5 on die; lowest on 2 on die... You don't need to be Sherlock to state, there is something wrong here. Even powers/items don't make it fair, couse they are situational, last for one round, and can't be used again in given encounter. So maybe you will now see what I'm talking here. I have my math + experience on epic. You will never change my mind about that topic if you want give my any real proofs, but just sofistic talking. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, about defenses aka. PHB2 defenses feats
Top