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General Tabletop Discussion
*Pathfinder & Starfinder
So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="KarinsDad" data-source="post: 4743871" data-attributes="member: 2011"><p>It was a single test.</p><p></p><p>You are obviously more experienced than I with Epic level play.</p><p></p><p>So the Epic level questions to you are:</p><p></p><p>1) Is high level play grindy?</p><p></p><p>2) How many average rounds do the standard encounters last? 10? 15? 20? more?</p><p></p><p>3) How many average hours does it take to play a standard encounter?</p><p></p><p>4) How about an n+3 encounter? How many average rounds does it take and how many average hours? Put another way, how many encounters could you easily fit in during an x hour session?</p><p></p><p>5) Will increasing the PC chances to hit make it less grindy?</p><p></p><p>6) Will increasing the PC chances to hit save resources that allow for more encounters per day?</p><p></p><p>7) Will increasing the PC nads make it less grindy?</p><p></p><p>8) Will increasing the PC nads save resources that allow for more encounters per day?</p><p></p><p>9) If increasing the PC to hit and nads makes encounters too easy, what is the best solution for making the encounters challenging without making them grindy again?</p><p></p><p></p><p>Although my sample set is small and was n+3, it was very illustrative. Getting hit on a 3 sucks. Hitting only on a 17 sucks.</p><p></p><p>Regardless of whether it was fun for your group, I KNOW that it will not be fun for mine because as DM, I roll all to hit and damage rolls in front of the players. They will know that they got hit on a 2.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4743871, member: 2011"] It was a single test. You are obviously more experienced than I with Epic level play. So the Epic level questions to you are: 1) Is high level play grindy? 2) How many average rounds do the standard encounters last? 10? 15? 20? more? 3) How many average hours does it take to play a standard encounter? 4) How about an n+3 encounter? How many average rounds does it take and how many average hours? Put another way, how many encounters could you easily fit in during an x hour session? 5) Will increasing the PC chances to hit make it less grindy? 6) Will increasing the PC chances to hit save resources that allow for more encounters per day? 7) Will increasing the PC nads make it less grindy? 8) Will increasing the PC nads save resources that allow for more encounters per day? 9) If increasing the PC to hit and nads makes encounters too easy, what is the best solution for making the encounters challenging without making them grindy again? Although my sample set is small and was n+3, it was very illustrative. Getting hit on a 3 sucks. Hitting only on a 17 sucks. Regardless of whether it was fun for your group, I KNOW that it will not be fun for mine because as DM, I roll all to hit and damage rolls in front of the players. They will know that they got hit on a 2. [/QUOTE]
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So, about defenses aka. PHB2 defenses feats
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