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So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="Jhaelen" data-source="post: 4744054" data-attributes="member: 46713"><p>Now, don't get insulting, please. I'm not saying your 'math crunch' is wrong, I'm saying it's not properly modeling the reality of the game and thus lead to incorrect conclusions on your part.</p><p></p><p>To make you happy:</p><p>There's exactly one level 25 artillery in the MM: the Primordial Naga, a solo monster.</p><p>Now take a typical party at level 25: five characters with all roles being covered.</p><p>The Naga has minor at-wills targeting either Reflex or Fortitude with a +30 to hit and a standard at-will targeting AC at +29 to hit.</p><p></p><p>Now, unfortunately, I don't have a realistic level 25 party available. PHB p.275 gives an example of a level 23 fighter (that's probably unoptimized). If I advance the fighter to level 25 (without changing anything but the level bonus) his defences are AC 41, Reflex & Will 34, and Fort 38 (including the example bonuses from the warlord).</p><p></p><p>Since the fighter is the party's defender it's most likely he'll be attacked using the standard attack (which is targetting AC). So, the Naga needs a 12 or higher to hit.</p><p></p><p>If, for some reason it would attack his Fort defense it would be 8 or higher, it it would attack his Reflex defense it would be 4 or higher.</p><p></p><p>As long as the naga is using its standard attack on the fighter, it will have two minor actions available to attack other party members. One or more of these other party members will have high Reflex defenses and one or more will have high Fort defenses. On average each of the other four party members will be attacked once every two rounds.</p><p></p><p>Since the naga will be marked by the fighter, it will have a -2 to all attacks against anyone but the fighter.</p><p></p><p>It will also provoke opportunity attacks every time it uses one of its minor attacks since they're ranged. If it's shifting to avoid these attacks it will only have single minor action left, attacking each other party member once every four rounds.</p><p></p><p>The naga will be attacked at least five times per round.</p><p></p><p>So far, only a single pc power (the defense bonus granted by the warlord) is taken into acount, zero terrain features or other circumstances.</p><p></p><p>Does this look problematic to you, so far?</p><p>Ha! That's _exactly_ what my players in my 3E campaign are telling me when I ask them why they never take a feat to increase their saving throws! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>You know what: I think you're right. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4744054, member: 46713"] Now, don't get insulting, please. I'm not saying your 'math crunch' is wrong, I'm saying it's not properly modeling the reality of the game and thus lead to incorrect conclusions on your part. To make you happy: There's exactly one level 25 artillery in the MM: the Primordial Naga, a solo monster. Now take a typical party at level 25: five characters with all roles being covered. The Naga has minor at-wills targeting either Reflex or Fortitude with a +30 to hit and a standard at-will targeting AC at +29 to hit. Now, unfortunately, I don't have a realistic level 25 party available. PHB p.275 gives an example of a level 23 fighter (that's probably unoptimized). If I advance the fighter to level 25 (without changing anything but the level bonus) his defences are AC 41, Reflex & Will 34, and Fort 38 (including the example bonuses from the warlord). Since the fighter is the party's defender it's most likely he'll be attacked using the standard attack (which is targetting AC). So, the Naga needs a 12 or higher to hit. If, for some reason it would attack his Fort defense it would be 8 or higher, it it would attack his Reflex defense it would be 4 or higher. As long as the naga is using its standard attack on the fighter, it will have two minor actions available to attack other party members. One or more of these other party members will have high Reflex defenses and one or more will have high Fort defenses. On average each of the other four party members will be attacked once every two rounds. Since the naga will be marked by the fighter, it will have a -2 to all attacks against anyone but the fighter. It will also provoke opportunity attacks every time it uses one of its minor attacks since they're ranged. If it's shifting to avoid these attacks it will only have single minor action left, attacking each other party member once every four rounds. The naga will be attacked at least five times per round. So far, only a single pc power (the defense bonus granted by the warlord) is taken into acount, zero terrain features or other circumstances. Does this look problematic to you, so far? Ha! That's _exactly_ what my players in my 3E campaign are telling me when I ask them why they never take a feat to increase their saving throws! :) You know what: I think you're right. :) [/QUOTE]
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