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So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="Bayuer" data-source="post: 4745016" data-attributes="member: 61817"><p>Insulting again? Bravo. </p><p>Describe me what impact on game have postitiong, tactics and powers? Well to be specific, what YOU think about this. And I can understand you didn't get my joke from previous post, but man. Do you think monsters are maindless? </p><p></p><p>They will have soldiers and brutes to support second lines (artilleries etc.) what makes things even worst for players. Players can interract with monster tactic. This is so obivious again! Gain Combat Adventage, cover etc. This is can be achived by anybody in fight. Powers don't have many impact on game (bonuses they give are rare and situational), and can't be used forever. Give me some facts or I will say your'e an idiot (you proved your logic isn't too good before with topic about: 6 on die - +10 monster adventage thing).</p><p></p><p></p><p>Well I don't think I need to include all things here. I'm trying to explain to James too and I hope some of you will understand that. Of course if you have leader in your teamt things will be simpler, so you can play on epic only with leader in party? When we are on first paragon levels, leader have almost the same options with powers that gives saves as later, but the effects aren't so nasty and common. What makes epic diffren than paragon are NADs that are hitten more offten, effects are more nasty and the leader don't have much more options to give saves. Yes leader will have more options, but they are compared to frequency of NADs attacks. Less on paragon, more on epic. This doesn't mean monsters attacking NADs need more easier to hit player, becouse they will be useles. They wont. They will be still threating, but the game will be more fair.</p><p></p><p></p><p>I fully understand you statement (and James). Hopefuly for him you give some clear ideas, so thx for that. If designers will want to achive such a think, they must have in mind that nasty effects will make the game less fun, becouse if you will be hitted by at-will dominatings/stunned attacks the player can't do nothing and will be boring or even angry. Even when we have powers granting saves, that don't make things so simple, that you can say it is epic feature. Sooner or later options will end and the player will sit and get more bored. And don't forget about powerfull damaging attacks like with naga above that hit NADs too. Attacks hitting NADs also do nice damage and offten places some effects on PCs. And the second thing. PHB2 feats. Why they here then? For powergamers? I could agree if this could produce NADs above average, not NADs on average level.</p><p></p><p>Draco look at Naga, or sample characters I made on 25 lvl. Without feats thing aren't too good. On 30 lvl this is a completly disaster. Your heroes should get much stronger, not easier target to monsters. Well, maybe this is the reason why monsters bother to attack epic characters<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So if you're right and this is realy feature of epic play (with I realy don't belive, and I'm sure thet this is just another bad math planning from WotC) you must always have leader in your party. That's not good too. In 5 players party maybe someone will play leader, but in my party where we for the most the time plays with only 3 players it's realy hard.</p></blockquote><p></p>
[QUOTE="Bayuer, post: 4745016, member: 61817"] Insulting again? Bravo. Describe me what impact on game have postitiong, tactics and powers? Well to be specific, what YOU think about this. And I can understand you didn't get my joke from previous post, but man. Do you think monsters are maindless? They will have soldiers and brutes to support second lines (artilleries etc.) what makes things even worst for players. Players can interract with monster tactic. This is so obivious again! Gain Combat Adventage, cover etc. This is can be achived by anybody in fight. Powers don't have many impact on game (bonuses they give are rare and situational), and can't be used forever. Give me some facts or I will say your'e an idiot (you proved your logic isn't too good before with topic about: 6 on die - +10 monster adventage thing). Well I don't think I need to include all things here. I'm trying to explain to James too and I hope some of you will understand that. Of course if you have leader in your teamt things will be simpler, so you can play on epic only with leader in party? When we are on first paragon levels, leader have almost the same options with powers that gives saves as later, but the effects aren't so nasty and common. What makes epic diffren than paragon are NADs that are hitten more offten, effects are more nasty and the leader don't have much more options to give saves. Yes leader will have more options, but they are compared to frequency of NADs attacks. Less on paragon, more on epic. This doesn't mean monsters attacking NADs need more easier to hit player, becouse they will be useles. They wont. They will be still threating, but the game will be more fair. I fully understand you statement (and James). Hopefuly for him you give some clear ideas, so thx for that. If designers will want to achive such a think, they must have in mind that nasty effects will make the game less fun, becouse if you will be hitted by at-will dominatings/stunned attacks the player can't do nothing and will be boring or even angry. Even when we have powers granting saves, that don't make things so simple, that you can say it is epic feature. Sooner or later options will end and the player will sit and get more bored. And don't forget about powerfull damaging attacks like with naga above that hit NADs too. Attacks hitting NADs also do nice damage and offten places some effects on PCs. And the second thing. PHB2 feats. Why they here then? For powergamers? I could agree if this could produce NADs above average, not NADs on average level. Draco look at Naga, or sample characters I made on 25 lvl. Without feats thing aren't too good. On 30 lvl this is a completly disaster. Your heroes should get much stronger, not easier target to monsters. Well, maybe this is the reason why monsters bother to attack epic characters:) So if you're right and this is realy feature of epic play (with I realy don't belive, and I'm sure thet this is just another bad math planning from WotC) you must always have leader in your party. That's not good too. In 5 players party maybe someone will play leader, but in my party where we for the most the time plays with only 3 players it's realy hard. [/QUOTE]
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