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So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="Elric" data-source="post: 4745283" data-attributes="member: 1139"><p>I'm most familiar with Warlords among leaders, since I've played one. Shake it Off is a level 2 encounter utility, and for a 16-18 Cha Warlord has a 70-75% chance of success at that level; scaling doesn't impact the power's overall effectiveness much. The PH Warlord doesn't have that many good powers that grant additional saving throws (some of the utilities are standard actions, which is a huge limitation). I'm not aware of any Warlord abilities that buff saves to crazy levels, except as a one-time effect. </p><p></p><p>Non-clerics lack an at-will that grants saving throws, so as combats become longer your encounter/daily powers have to cover more rounds of combat. If the monster inflicts more conditions in a combat faster than your ability to get rid of them increases, its conditions can, roughly speaking, affect the combat more and not less. </p><p></p><p></p><p></p><p>I didn’t take into account potential buffs in the math, and never claimed to do so. You raised this issue on the first page of the thread, and I responded there.</p><p></p><p></p><p></p><p>The same applies to defensive buffs. Furthermore, as encounters become longer, short-duration encounter power effects make up a smaller proportion of each fight.</p><p></p><p></p><p></p><p>Let’s look at my oft-repeated hypothesis here:</p><p></p><p></p><p></p><p>Do you think that attacks against FRW become weaker over time relative to attacks against AC in a way that compensates for the better scaling of FRW attacks? I maintain the answer to this is “no.”</p></blockquote><p></p>
[QUOTE="Elric, post: 4745283, member: 1139"] I'm most familiar with Warlords among leaders, since I've played one. Shake it Off is a level 2 encounter utility, and for a 16-18 Cha Warlord has a 70-75% chance of success at that level; scaling doesn't impact the power's overall effectiveness much. The PH Warlord doesn't have that many good powers that grant additional saving throws (some of the utilities are standard actions, which is a huge limitation). I'm not aware of any Warlord abilities that buff saves to crazy levels, except as a one-time effect. Non-clerics lack an at-will that grants saving throws, so as combats become longer your encounter/daily powers have to cover more rounds of combat. If the monster inflicts more conditions in a combat faster than your ability to get rid of them increases, its conditions can, roughly speaking, affect the combat more and not less. I didn’t take into account potential buffs in the math, and never claimed to do so. You raised this issue on the first page of the thread, and I responded there. The same applies to defensive buffs. Furthermore, as encounters become longer, short-duration encounter power effects make up a smaller proportion of each fight. Let’s look at my oft-repeated hypothesis here: Do you think that attacks against FRW become weaker over time relative to attacks against AC in a way that compensates for the better scaling of FRW attacks? I maintain the answer to this is “no.” [/QUOTE]
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So, about defenses aka. PHB2 defenses feats
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