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So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="Bayuer" data-source="post: 4746296" data-attributes="member: 61817"><p>Not less but your leaders ability to heal is better and PCs don't lose too many hit points. And what fights are we talking about? Standard? It is obvious they are easy fights even on heroic. The problem goes live when you make a n+3/n+4 fight with n+4/n+5 monsters that hit your all NADs when they roll 3 on die... If you're still saying that this a an epic feature I will say it is worst ever made heroic game in history! It's like fighting in flooded room every time. The water comes from everywhere, there's no escape and you must knock the doors in x rounds or dead will come for you.</p><p></p><p>Also give a quotes about some facts. Where on DMG there is written you must have leader in party. I don't have too much free time to look at book and search and about avenger I was reading on WotC forum that him and barabrian are weaker strikes, but this isn't thread about that.</p><p></p><p></p><p>Yes they have, becouse monster have more NADs targeting powers that gives more powerfull effects. They don't need to hit offten. There can be two reasons you games aren't challenging at epic:</p><p>1) Your GM (or you as GM) don't make hard fights to your optimized party. If you have 3-4 fights in a day, whom levels are n, n+1 and maybe n+2, they will never be a threat to your party. If you will make 4 fights in a row all beginning from n+2, now we can talk! Even n+4 fight that will be only fight in a day will not be threatening, becouse players have all resources. As I said before, with my players I got through n+6 fight (the only fight in day) on 16 level, where monsters hitted my NADs almost all the time. This was the most boring fight I ever saw. It lasted for 3,5h! (3 players in party) Add 1h if this will be 5 players party. It was so boring, becouse I have almost no chances to avoid monsters NADs attacks. I have problems hitting them in response. So yes, well organized party can do almost anything, but when monster always hits you it's so wrong and not fun. Standing just there and praying to leader to give me a free save before I lose my next turn. Yeah. This is heroic game I was dreamed about.</p><p>2)You give to weak monsters and don't use many combos and combinations. You don't think what players will do in given fight, don't use terrain etc. You can make two fights in a row without an short rest, backup comes into play, artilleries are on high clif while soldiers/brutes fight the team 6m below.</p><p></p><p>Anyway I will say. More level your party have, the more easy is the game. I din't ever said the game is too hard, becous monsters hit you too often. I said that this is bad becouse they hit you too often. KarinsDad mentioned about grind and he's completly right. If monster couldn't hit you so often and you will hit them easier in response, the grind will be less factor. In fact you could thorw n+6 fights with high level monsters on party and the game will be threatening again, and not boring and long. In current situation the game is not good on epic at all. It's grindy and don't have fun factor included anymore.</p><p></p><p>Ok whe can talk about powers. Powers tax or leader tax on epic. If you must optimise every character to have more save options, give attack penalties options it makes game on epic not very varied. This is wrong too. Anyway please if you are so completly sure that powers are included in our problem make a whole list of powers that can help players on higher levels. But use PHB only, becouse you are saying core game was fine as it was. PHB2 gives us overpowered feats and could give much stronger powers/leaders.</p><p></p><p></p><p>Even then your resources will end sooner or later! They aren't compared to monster attack chances. Ok maybe players will have 5 round with powers that boost them. What with another 15 rounds of fight at epic? Cross fingers and pray?</p><p></p><p>This thread was about PHB2 feats. Almost none of opposite fraction ever mention about them. They are in game, they give us powerfull boost that can't be compared to anything what was in game before. If you look at Iron Will etc. and PHB2 feats the only thing you can do i just simply smile. Well if this feats aren't math fix, they are strongly overpowered. But looking at the same thing about Expertise and the gap the fit into, I must say that this looks as math fix to me. Suddenly when you take Expertise -3 gap from epic to hit chance dissaper. When you take Robust Defenses you highest DED is hitted on 10-9 on attack, middle on 7-6 and the lowest possible on 2-3 (but as I posted before there is almost not chance to have so weak NAD, we must completly forgot about it and don't invest into atribute related to this NAD, so the most offten we will be hitted on 4-5 on die with this NAD). When we take Epic feats for middle and lowest NADs, hitting chances change to 10-11 fon die for middle and 6 (or 8-9 if you don't let lowest NAD to fall much behind). So as you can see the math is good now. Too many coincidence to me.</p></blockquote><p></p>
[QUOTE="Bayuer, post: 4746296, member: 61817"] Not less but your leaders ability to heal is better and PCs don't lose too many hit points. And what fights are we talking about? Standard? It is obvious they are easy fights even on heroic. The problem goes live when you make a n+3/n+4 fight with n+4/n+5 monsters that hit your all NADs when they roll 3 on die... If you're still saying that this a an epic feature I will say it is worst ever made heroic game in history! It's like fighting in flooded room every time. The water comes from everywhere, there's no escape and you must knock the doors in x rounds or dead will come for you. Also give a quotes about some facts. Where on DMG there is written you must have leader in party. I don't have too much free time to look at book and search and about avenger I was reading on WotC forum that him and barabrian are weaker strikes, but this isn't thread about that. Yes they have, becouse monster have more NADs targeting powers that gives more powerfull effects. They don't need to hit offten. There can be two reasons you games aren't challenging at epic: 1) Your GM (or you as GM) don't make hard fights to your optimized party. If you have 3-4 fights in a day, whom levels are n, n+1 and maybe n+2, they will never be a threat to your party. If you will make 4 fights in a row all beginning from n+2, now we can talk! Even n+4 fight that will be only fight in a day will not be threatening, becouse players have all resources. As I said before, with my players I got through n+6 fight (the only fight in day) on 16 level, where monsters hitted my NADs almost all the time. This was the most boring fight I ever saw. It lasted for 3,5h! (3 players in party) Add 1h if this will be 5 players party. It was so boring, becouse I have almost no chances to avoid monsters NADs attacks. I have problems hitting them in response. So yes, well organized party can do almost anything, but when monster always hits you it's so wrong and not fun. Standing just there and praying to leader to give me a free save before I lose my next turn. Yeah. This is heroic game I was dreamed about. 2)You give to weak monsters and don't use many combos and combinations. You don't think what players will do in given fight, don't use terrain etc. You can make two fights in a row without an short rest, backup comes into play, artilleries are on high clif while soldiers/brutes fight the team 6m below. Anyway I will say. More level your party have, the more easy is the game. I din't ever said the game is too hard, becous monsters hit you too often. I said that this is bad becouse they hit you too often. KarinsDad mentioned about grind and he's completly right. If monster couldn't hit you so often and you will hit them easier in response, the grind will be less factor. In fact you could thorw n+6 fights with high level monsters on party and the game will be threatening again, and not boring and long. In current situation the game is not good on epic at all. It's grindy and don't have fun factor included anymore. Ok whe can talk about powers. Powers tax or leader tax on epic. If you must optimise every character to have more save options, give attack penalties options it makes game on epic not very varied. This is wrong too. Anyway please if you are so completly sure that powers are included in our problem make a whole list of powers that can help players on higher levels. But use PHB only, becouse you are saying core game was fine as it was. PHB2 gives us overpowered feats and could give much stronger powers/leaders. Even then your resources will end sooner or later! They aren't compared to monster attack chances. Ok maybe players will have 5 round with powers that boost them. What with another 15 rounds of fight at epic? Cross fingers and pray? This thread was about PHB2 feats. Almost none of opposite fraction ever mention about them. They are in game, they give us powerfull boost that can't be compared to anything what was in game before. If you look at Iron Will etc. and PHB2 feats the only thing you can do i just simply smile. Well if this feats aren't math fix, they are strongly overpowered. But looking at the same thing about Expertise and the gap the fit into, I must say that this looks as math fix to me. Suddenly when you take Expertise -3 gap from epic to hit chance dissaper. When you take Robust Defenses you highest DED is hitted on 10-9 on attack, middle on 7-6 and the lowest possible on 2-3 (but as I posted before there is almost not chance to have so weak NAD, we must completly forgot about it and don't invest into atribute related to this NAD, so the most offten we will be hitted on 4-5 on die with this NAD). When we take Epic feats for middle and lowest NADs, hitting chances change to 10-11 fon die for middle and 6 (or 8-9 if you don't let lowest NAD to fall much behind). So as you can see the math is good now. Too many coincidence to me. [/QUOTE]
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