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So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="Neubert" data-source="post: 4747135" data-attributes="member: 53036"><p>Hmm, I just lost my post, so this one will be a little more brief and to the point (distant cheers of "yay!").</p><p></p><p></p><p></p><p>I think 10 for the easy defense is a little high. I am thinking of characters without any feats (Iron Will, Great Fortitude) to boost their defenses.</p><p></p><p></p><p></p><p></p><p>Of course, exact numbers would have to be determined through discussion/analysis.</p><p>Also, whatever values are chosen, I would like a little leeway for "buffs" and "debuffs" to affect defenses.</p><p></p><p>In regards to damage, I can't really comment on that, as I am sorely lacking 4e experience. My primary focus is on balance, but I have read about how easy/grindy the higher levels seem, and I am all for making it a little more challenging for the players.</p><p></p><p></p><p>I was going to suggest that elites should hit players on a roll of 2 less than a standard monster, and solo 4 less. Meaning if a standard monster would have to hit the hard/medium/easy defense on a 14/10/6 (again, example values), an elite would have to roll 12/8/4 and a solo 10/6/2.</p><p>The reason for my suggestion was that I was under the assumption that elites and solo's had a higher to-hit than average monsters. I was surprised however, when I looked through the DMG's guidelines for turning monsters into elite and solo versions, and didn't find anything to that extend. A quick lookup of the 5 level 10 soldiers (2 elite, 3 standard) in MM revealed the same.</p><p>Perhaps they should have, perhaps not. However, I believe that discussion would be off-topic.</p></blockquote><p></p>
[QUOTE="Neubert, post: 4747135, member: 53036"] Hmm, I just lost my post, so this one will be a little more brief and to the point (distant cheers of "yay!"). I think 10 for the easy defense is a little high. I am thinking of characters without any feats (Iron Will, Great Fortitude) to boost their defenses. Of course, exact numbers would have to be determined through discussion/analysis. Also, whatever values are chosen, I would like a little leeway for "buffs" and "debuffs" to affect defenses. In regards to damage, I can't really comment on that, as I am sorely lacking 4e experience. My primary focus is on balance, but I have read about how easy/grindy the higher levels seem, and I am all for making it a little more challenging for the players. I was going to suggest that elites should hit players on a roll of 2 less than a standard monster, and solo 4 less. Meaning if a standard monster would have to hit the hard/medium/easy defense on a 14/10/6 (again, example values), an elite would have to roll 12/8/4 and a solo 10/6/2. The reason for my suggestion was that I was under the assumption that elites and solo's had a higher to-hit than average monsters. I was surprised however, when I looked through the DMG's guidelines for turning monsters into elite and solo versions, and didn't find anything to that extend. A quick lookup of the 5 level 10 soldiers (2 elite, 3 standard) in MM revealed the same. Perhaps they should have, perhaps not. However, I believe that discussion would be off-topic. [/QUOTE]
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So, about defenses aka. PHB2 defenses feats
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