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So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="DracoSuave" data-source="post: 4749439" data-attributes="member: 71571"><p>The thing is, this problem has yet to be proven to be unbalancing. Players getting hit is just -one- number and variable out of many. The argument has focused purely on a single number and pointed out 'This r a problem, yes?' without actually -proving it.-</p><p></p><p>So let's. Level 3 S&B Human fighter, 14 Dexterity, 15 Constitution, 16 Reflex defense, 42 hps. Kobold Wyrmpriest, level 3 artillery, +6 vs Reflex (10 or better to hit, or 55%), 1d10+3 damage. Average damage per hit, 8.5. Expected DPR, 4.675. %Threat value to fighter: 4.675/42 = <strong>11.131%.</strong></p><p></p><p>Level 24 Fighter, 16 Dexterity, 17 Constitution.</p><p>+6 item, +11 level. Total Reflex Defense: 33.</p><p>Hps: 110.</p><p></p><p>Great Flameskull: 2d8+10, and dazed, +28 to hit. (5 or better to hit, 80% to hit). Average damage per hit: 19. Expected DPR: 15.2. %Threat: <strong>13.8182%</strong></p><p></p><p>So, compare. Heroic monster's threat: 11%. Epic monster's threat: 14%. Not a huge difference.</p><p></p><p>And then consider: Abilities that heal are more effective at higher levels, and there is more of them. So, that 14% threat is less of a danger than it would be at level 1.</p><p></p><p>Seems to be the math is <strong>exactly how it should be.</strong></p><p></p><p></p><p> That comment wasn't directed at you specificly. But someone else felt he didn't feel 'heroic' at epic levels. I dispute that's the point behind higher levels. You're saving the world at that point. Sounds like it should be difficult labor at best.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4749439, member: 71571"] The thing is, this problem has yet to be proven to be unbalancing. Players getting hit is just -one- number and variable out of many. The argument has focused purely on a single number and pointed out 'This r a problem, yes?' without actually -proving it.- So let's. Level 3 S&B Human fighter, 14 Dexterity, 15 Constitution, 16 Reflex defense, 42 hps. Kobold Wyrmpriest, level 3 artillery, +6 vs Reflex (10 or better to hit, or 55%), 1d10+3 damage. Average damage per hit, 8.5. Expected DPR, 4.675. %Threat value to fighter: 4.675/42 = [B]11.131%.[/B] Level 24 Fighter, 16 Dexterity, 17 Constitution. +6 item, +11 level. Total Reflex Defense: 33. Hps: 110. Great Flameskull: 2d8+10, and dazed, +28 to hit. (5 or better to hit, 80% to hit). Average damage per hit: 19. Expected DPR: 15.2. %Threat: [B]13.8182%[/B] So, compare. Heroic monster's threat: 11%. Epic monster's threat: 14%. Not a huge difference. And then consider: Abilities that heal are more effective at higher levels, and there is more of them. So, that 14% threat is less of a danger than it would be at level 1. Seems to be the math is [B]exactly how it should be.[/B] That comment wasn't directed at you specificly. But someone else felt he didn't feel 'heroic' at epic levels. I dispute that's the point behind higher levels. You're saving the world at that point. Sounds like it should be difficult labor at best. [/QUOTE]
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So, about defenses aka. PHB2 defenses feats
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