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General Tabletop Discussion
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So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="DracoSuave" data-source="post: 4753516" data-attributes="member: 71571"><p>I'm not going to dispute this information at all. I agree with it. What I disagree with is the idea that the '50/50' hit rate creates that sweet spot. In fact, given the damage presented by monsters according to all sources, a 50/50 attack rate would -not- present that sweet spot, and cannot.</p><p></p><p>I fully agree with the 'sweet spot' theory, and the math shows it <strong>cannot happen with a solid 50/50 attack rate.</strong> The mistake is thinking that the hit rate must remain constant over all levels. That is simply -not true- and cannot be true when player resources are constantly improving. </p><p></p><p>If they wanted 50/50, then monster damage would scale with healing power (it doesn't), or at very least, with party hp (it doesn't).</p><p></p><p>Summary: The 'Sweet Spot' isn't referring to having the same to-hit rate for monsters and players, and insinuating that it does when the very same math uses the term '<strong>math and complexity</strong>.' Complexity. That implies that it's not reduced to one number.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4753516, member: 71571"] I'm not going to dispute this information at all. I agree with it. What I disagree with is the idea that the '50/50' hit rate creates that sweet spot. In fact, given the damage presented by monsters according to all sources, a 50/50 attack rate would -not- present that sweet spot, and cannot. I fully agree with the 'sweet spot' theory, and the math shows it [B]cannot happen with a solid 50/50 attack rate.[/B] The mistake is thinking that the hit rate must remain constant over all levels. That is simply -not true- and cannot be true when player resources are constantly improving. If they wanted 50/50, then monster damage would scale with healing power (it doesn't), or at very least, with party hp (it doesn't). Summary: The 'Sweet Spot' isn't referring to having the same to-hit rate for monsters and players, and insinuating that it does when the very same math uses the term '[B]math and complexity[/B].' Complexity. That implies that it's not reduced to one number. [/QUOTE]
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So, about defenses aka. PHB2 defenses feats
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