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General Tabletop Discussion
*Pathfinder & Starfinder
So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="Regicide" data-source="post: 4754537" data-attributes="member: 67552"><p>It's not out of whack. It's in whack. Their DPS is consistent when you take to hit into account.</p><p></p><p></p><p> </p><p> You claim 50/50 is a sweet spot and fun. You're completely wrong. Getting pounded for 3 rounds for high damage isn't fun. Getting missed for 3 rounds and taking nothing isn't fun. 50/50 isn't a sweet spot, it isn't fun. Having wildly unpredictable combats with random death isn't fun. It's why they fixed criticals from doing a potential double damage, it's why they removed massive damage saves, it's why they dumped save or dies. 50/50 with high damage *IS* *NOT* *FUN*, it's random death. It is 100% intentional that damage lowers and hit rate increases on players because it sucks if it isn't.</p><p></p><p> PC's hitting monsters is a different story. 50/50 can work. It's not as good as a higher hit rate, I think someone posted some psych tests that show a 66/33 is actually more "fun", but either way it can work. Besides, players have a lot of options for making it easier to hit the opponent, and if they want to make it very easy to hit, they can use powers and feats that will do it.</p><p></p><p></p><p></p><p> </p><p> Nope. That isn't a fact, nor is everything you said that follows. HARD combats take longer, regardless of level, easier combats are shorter. Many high level combats are frequently over in 5 rounds or less. High level combats can TAKE A LONG TIME because people have 30 power cards in front of them and if they're inexperienced or clueless and they screw around reconsidering every power every round once their turn comes up, but the number of rounds doesn't necessarily increase.</p><p></p><p></p><p> </p><p> Wrong. Utter rubbish. Players don't like not having control. Getting hit on a 2 doesn't mean lack of control, falling over dead randomly means lack of control. Getting hit on a 2 if anything gives MORE control because it's more predictable. </p><p></p><p> If a player doesn't know if ending a turn beside a monster means he'll die or not, THAT isn't fun for them, they have less control over their character as a result. If the monster rolls 3 hits on 50/50s and does 90 damage and outright kills them because they moved beside it, that sucks. If it instead rolls 3 hits on a 95/5 and does 45 damage but they live, that doesn't suck.</p><p> </p><p></p><p> </p><p> At the cost of feats. Are we then to assume that WotC feels players have too many feats so they're fixing that math too? If not then it's not a fix.</p><p></p><p></p><p> </p><p> WotC has to make monsters that don't 1-shot wizards but at the same time aren't completely feeble and can challenge battleragers. Monster damage can be pretty ugly to a wizard, it's just we as players compare it to the battlerager. Good, the battlerager is doing it's job.</p><p></p><p> Besides, if theres one mantra for 4E it's "let he players win." There are AT LEAST 2 epic destinies now that situationally pretty much make players unkillable regardless of the damage thrown at them. Epic play is pretty much off the handle already. I think people are pretty much going to stop even looking at it soon for comparisons and stop campaigns when they hit 20.</p></blockquote><p></p>
[QUOTE="Regicide, post: 4754537, member: 67552"] It's not out of whack. It's in whack. Their DPS is consistent when you take to hit into account. You claim 50/50 is a sweet spot and fun. You're completely wrong. Getting pounded for 3 rounds for high damage isn't fun. Getting missed for 3 rounds and taking nothing isn't fun. 50/50 isn't a sweet spot, it isn't fun. Having wildly unpredictable combats with random death isn't fun. It's why they fixed criticals from doing a potential double damage, it's why they removed massive damage saves, it's why they dumped save or dies. 50/50 with high damage *IS* *NOT* *FUN*, it's random death. It is 100% intentional that damage lowers and hit rate increases on players because it sucks if it isn't. PC's hitting monsters is a different story. 50/50 can work. It's not as good as a higher hit rate, I think someone posted some psych tests that show a 66/33 is actually more "fun", but either way it can work. Besides, players have a lot of options for making it easier to hit the opponent, and if they want to make it very easy to hit, they can use powers and feats that will do it. Nope. That isn't a fact, nor is everything you said that follows. HARD combats take longer, regardless of level, easier combats are shorter. Many high level combats are frequently over in 5 rounds or less. High level combats can TAKE A LONG TIME because people have 30 power cards in front of them and if they're inexperienced or clueless and they screw around reconsidering every power every round once their turn comes up, but the number of rounds doesn't necessarily increase. Wrong. Utter rubbish. Players don't like not having control. Getting hit on a 2 doesn't mean lack of control, falling over dead randomly means lack of control. Getting hit on a 2 if anything gives MORE control because it's more predictable. If a player doesn't know if ending a turn beside a monster means he'll die or not, THAT isn't fun for them, they have less control over their character as a result. If the monster rolls 3 hits on 50/50s and does 90 damage and outright kills them because they moved beside it, that sucks. If it instead rolls 3 hits on a 95/5 and does 45 damage but they live, that doesn't suck. At the cost of feats. Are we then to assume that WotC feels players have too many feats so they're fixing that math too? If not then it's not a fix. WotC has to make monsters that don't 1-shot wizards but at the same time aren't completely feeble and can challenge battleragers. Monster damage can be pretty ugly to a wizard, it's just we as players compare it to the battlerager. Good, the battlerager is doing it's job. Besides, if theres one mantra for 4E it's "let he players win." There are AT LEAST 2 epic destinies now that situationally pretty much make players unkillable regardless of the damage thrown at them. Epic play is pretty much off the handle already. I think people are pretty much going to stop even looking at it soon for comparisons and stop campaigns when they hit 20. [/QUOTE]
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So, about defenses aka. PHB2 defenses feats
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