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So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="DracoSuave" data-source="post: 4754819" data-attributes="member: 71571"><p>So I decided to put my money where my mouth is, and I put together a character just to see where its defenses lie.</p><p></p><p>21st level Human Sorcerer/Arcane Wellspring/Demigod.</p><p></p><p>24 Strength, 16 Dexterity, 26 Charisma.</p><p></p><p>Relevant feats:</p><p>Armor Prof: Leather</p><p>Shield Prof: Light</p><p>Shield Prof: Heavy</p><p>Robust Defenses (to replace Iron Will and Great Fortitude)</p><p>Shield Specialization</p><p></p><p>At level 21, getting +5 gear for neck and armor is trivial. (Ritual Caster is but one way to do it)</p><p></p><p>AC 38, Fort 35, Reflex 34, Will 38.</p><p></p><p>Now, firstly, my best NAD is not lagging anywhere behind my AC. It is, in fact, -ahead- of the curve. But that's beside the point. I went through the list of level 21 monsters to see who -could- hit this guy with a better chance than 10 or better.</p><p></p><p><strong>I didn't find one.</strong></p><p></p><p>So, I looked at the DMG for inspiration.</p><p></p><p>Soldiers have the best attack vs NADs at Level+5, with decending attack as follows: Soldiers L+5, Artillery L+5, Controllers L+4, Lurkers L+3, Skirmishers L+3, and Brutes at L+1. At level 21, that means a +26 to hit for Soldiers and Artillery, then +25 for 'trollers, +24 for Skirmishers/Lurkers, and +22 for Brutes.</p><p></p><p>The soldier then, with +26 needs 8 or better to hit according to this. Compare this to level 1 where the soldier would be needing a +6 to hit a NAD...</p><p></p><p>However... often that lowest NAD isn't a 14. It's usually a 10 or at most 11 or 12. That means that the soldier's geared to hit on a 6+ at level 1!</p><p></p><p>Moving further, a lot of level 1 monsters actually have a +9 to hit AC, meaning that the only way to get 50/50 parity with them is to have 19 AC or better... which leaves out a -lot- of classes, especially those that aren't sporting a shield, or plate, or AC bonuses from class.</p><p></p><p>If you're complaining that soldiers are hitting on a 6 or better against your weak defense at epic level, maybe you weren't paying attention to when it had that against you at heroic?</p><p></p><p>But of course, -all this- is based on the idea that it's your -worst- NAD that is the problem. But people here are saying it's the -best- NAD that's lagging behind.</p><p></p><p>Well, this same Soldier's hitting this sorcerer's best NAD (not that soldiers go after Will often) on a 12 or better.</p><p></p><p></p><p>Can some one point out where the system broke here, because I -cannot find it-.</p><p></p><p>Oh, and yes, this guy WILL be taking the Epic feats, because a 4 point swing at his level is certainly -not- trivial... and neither will his Divine Miracle allowing him to spam Sudden Scales every round for +11 to whatever Defense is hit....</p><p></p><p>You're worried about characters being autohit, I'm worried about how the heck this guy can go down in the first place!</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4754819, member: 71571"] So I decided to put my money where my mouth is, and I put together a character just to see where its defenses lie. 21st level Human Sorcerer/Arcane Wellspring/Demigod. 24 Strength, 16 Dexterity, 26 Charisma. Relevant feats: Armor Prof: Leather Shield Prof: Light Shield Prof: Heavy Robust Defenses (to replace Iron Will and Great Fortitude) Shield Specialization At level 21, getting +5 gear for neck and armor is trivial. (Ritual Caster is but one way to do it) AC 38, Fort 35, Reflex 34, Will 38. Now, firstly, my best NAD is not lagging anywhere behind my AC. It is, in fact, -ahead- of the curve. But that's beside the point. I went through the list of level 21 monsters to see who -could- hit this guy with a better chance than 10 or better. [B]I didn't find one.[/B] So, I looked at the DMG for inspiration. Soldiers have the best attack vs NADs at Level+5, with decending attack as follows: Soldiers L+5, Artillery L+5, Controllers L+4, Lurkers L+3, Skirmishers L+3, and Brutes at L+1. At level 21, that means a +26 to hit for Soldiers and Artillery, then +25 for 'trollers, +24 for Skirmishers/Lurkers, and +22 for Brutes. The soldier then, with +26 needs 8 or better to hit according to this. Compare this to level 1 where the soldier would be needing a +6 to hit a NAD... However... often that lowest NAD isn't a 14. It's usually a 10 or at most 11 or 12. That means that the soldier's geared to hit on a 6+ at level 1! Moving further, a lot of level 1 monsters actually have a +9 to hit AC, meaning that the only way to get 50/50 parity with them is to have 19 AC or better... which leaves out a -lot- of classes, especially those that aren't sporting a shield, or plate, or AC bonuses from class. If you're complaining that soldiers are hitting on a 6 or better against your weak defense at epic level, maybe you weren't paying attention to when it had that against you at heroic? But of course, -all this- is based on the idea that it's your -worst- NAD that is the problem. But people here are saying it's the -best- NAD that's lagging behind. Well, this same Soldier's hitting this sorcerer's best NAD (not that soldiers go after Will often) on a 12 or better. Can some one point out where the system broke here, because I -cannot find it-. Oh, and yes, this guy WILL be taking the Epic feats, because a 4 point swing at his level is certainly -not- trivial... and neither will his Divine Miracle allowing him to spam Sudden Scales every round for +11 to whatever Defense is hit.... You're worried about characters being autohit, I'm worried about how the heck this guy can go down in the first place! [/QUOTE]
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